I noticed drops during exploration too. It drops a few times while riding that Chocobo thingy. It’s mostly pretty solid though.This runs at stable 60fps indeed (at least during exploration, small monsters).
I noticed drops during exploration too. It drops a few times while riding that Chocobo thingy. It’s mostly pretty solid though.This runs at stable 60fps indeed (at least during exploration, small monsters).
They used temporal GI. Which looks great but has its own drawbacks.I feel Metro Exodus EE looks better than like 90% of new releases and runs with RT enabled on consoles at 60 fps. 4A isn’t exactly a huge studio, why were they able to manage this but nobody else can?
They used temporal GI. Which looks great but has its own drawbacks.
Whatever they did on consoles should be something every other raytracing developer should copy. At least until we have better hardware in the consoles, and considering how long cross gen lasts now that’s probably not going to be a reality for another decade (assuming developers aren’t going to create games for the PS6 exclusively until a few years in).They used temporal GI. Which looks great but has its own drawbacks.
Having said that, really looking forward to their next title. That should be well next Gen only and should push boundaries of what to expect. (Fingers crossed)
Formula 1 looks the best in this video.
I think the most overlooked improvement is Dragon Dogma 2. Even without big framerate improvements PSSR should look much better than previous CBR. I also think PSSR is working wonders in this game artstyle. I was immediatly impressed how great everything looked in the video. Too bad they didn't do a comparison snippet.Formula 1 looks the best in this video.
PSSR significantly improves the picture quality in some games, while it looks worse in TLOU2. It flickered more. Let's see how that develops.
The improvements of Alan Wake 2 on the Pro would also be interesting.
Whatever they did on consoles should be something every other raytracing developer should copy. At least until we have better hardware in the consoles, and considering how long cross gen lasts now that’s probably not going to be a reality for another decade (assuming developers aren’t going to create games for the PS6 exclusively until a few years in).
Very wide AA resolve and quite visible TAA trails and disocclusion artifacts certainly were not optimal for performance mode.I think FF7 demonstrates the biggest improvement simply because it was so bad to begin with.
Perhaps it is commonly used for any internally developed TAA with resolve to a larger buffer.Why is TAA often listed under upscaling in game options?
Why is TAA often listed under upscaling in game options?
Both GoW and Ragnarok has been designed to work on slow PS4 HDDs. I am very surprised any PC equipped with SSD and decent desktop CPU would struggle here.Would have loved for Alex to ask the Jetpack and Santa Monica folks about any potential for God of War 2018 to get a DX12 update. Ragnarok runs and streams data in so much better than GoW 2018. In that game when you're in the hub world on the boat it can stutter a bit during certain loading zones. I know it's never going to happen, but it would be amazing to have 2018 on this new renderer.
Has nothing to do with I/O capabilities of the hardware.. it's seemingly an API code issue which they were better able to resolve using DX12.Both GoW and Ragnarok has been designed to work on slow PS4 HDDs. I am very surprised any PC equipped with SSD and decent desktop CPU would struggle here.
By the way in that regards Ragnarok has even more visible tricks (mandatory slow paced moments, cutscenes, passing through a crack etc.) to hide the loadings on PS4 that all PS5 gamers sadly needed to experience. 2018 was much better designed there. Thanks to Balrog I guess.
We actually did not produce, edit, etc. that video, rather IGN invited Oliver on to ask him about stuff. Curious they named it as "Digital Foundry:...".
DF is moving on their turf and taking over the game analysis racket. You want to count pixels? You’ll have to kick up to the don himself, Richard "Bespoke" Leadbetter. You can also not talk about RT without first checking in with Alex, or your videos might have an unfortunate accident.Wow.....so they're on IGN branded videos now!!!
That was NXG's space