Cheers RobertR1
edit:
Is DLSS on ? and FG is on
can you do one with those both off
At this point on console in a UE5 game any resolution claim is totally meaningless and disingenuous. 4K can mean 1080p there and 1440p often means 720p.
OMG I am so sorry, I never meant to cause you so much sufferingFelt like a console gamer watching this mess.
full RT on is with Nvidia's Path Tracing SDKOMG I am so sorry, I never meant to cause you so much suffering
thanks you went above and beyond....
ps: it's normal RT not RTX RT is it ?
I certainly expected much bigger differences.
It seems a fair bit less significant than Alan wake, which was already a lot less significant than Cyberpunk.Looks pretty significant to me and I'm only watching through a phone.
I certainly expected much bigger differences.
It seems a fair bit less significant than Alan wake, which was already a lot less significant than Cyberpunk.
It seems a fair bit less significant than Alan wake, which was already a lot less significant than Cyberpunk.
I’m not convinced it’s just a matter of diminishing returns. It seems like Nvidia is getting more lax on marketing things as Full RT/PT. The performance differentials are very suspect for this being path tracing. We have also seen other UE5 examples where the Nvidia branch differs quite substantially from Lumen. The shadows and water here are a great refinement but the lighting is almost unchanged in most areas. I wouldn’t classify the improvement here as anything more than refinement. I think using the state of the consoles is a poor argument as we still haven't seen what the competent devs can do given proper development time while being free from older hardware.Yes but those games didn't start with software RT /Lumen as a baseline. As @trinibwoy noted there are big differences in water and shadow quality while the materials and detail in that wall looked quite a bit better to me.
I think expectations in these days of significant diminishing returns need to be tempered a bit. The differences may be fairly subtle to a casual eye but the same can be said of the differences between Series S and Series X versions, or even PS4 and PS5 versions of cross gen games.
I’m not convinced it’s just a matter of diminishing returns. It seems like Nvidia is getting more lax on marketing things as Full RT/PT. The performance differentials are very suspect for this being path tracing. We have also seen other UE5 examples where the Nvidia branch differs quite substantially from Lumen. The shadows and water here are a great refinement but the lighting is almost unchanged in most areas. I wouldn’t classify the improvement here as anything more than refinement. I think using the state of the consoles is a poor argument as we still haven't seen what the competent devs can do given proper development time while being free from older hardware.
Lighting improvements.What do you think is missing from the path traced visuals?