D
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Since this is B3D, I think a proper answer is deserved.
https://en.wikipedia.org/wiki/FLOPS
Each Cortex A57 (or any other ARMv8 CPU, apparently) is capable of doing 4 concurrent FP32 FMADD operations per cycle. Fused Multiply-Add counts as two operations (it's the same in GPUs), so there's 8 operations per cycle.
There are 4 cores at 1GHz, so 4*1G*8 = 32 GFLOPs.
One could argue that 32GFLOPs is still a nice addition to a <200GFLOPs GPU, but 4 cores for (recenti-ish) games are already pretty anemic, especially as one of them is reserved for the O.S.
I doubt devs are going to use the CPU's FPUs for graphics shading like they did with e.g. the Cell (which had a theoretical max throughput of ~230 GFLOPs BTW).
https://en.wikipedia.org/wiki/FLOPS
Each Cortex A57 (or any other ARMv8 CPU, apparently) is capable of doing 4 concurrent FP32 FMADD operations per cycle. Fused Multiply-Add counts as two operations (it's the same in GPUs), so there's 8 operations per cycle.
There are 4 cores at 1GHz, so 4*1G*8 = 32 GFLOPs.
One could argue that 32GFLOPs is still a nice addition to a <200GFLOPs GPU, but 4 cores for (recenti-ish) games are already pretty anemic, especially as one of them is reserved for the O.S.
I doubt devs are going to use the CPU's FPUs for graphics shading like they did with e.g. the Cell (which had a theoretical max throughput of ~230 GFLOPs BTW).
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