Nintendo Switch Technical discussion [SOC = Tegra X1]

I was rewatching DF's video where they tested some Gamecube games on the Shield TV to see if emulation was going to be feasible for NX/Switch, and they came away with some pretty positive results. However, we know that Nintendo has those CPU cores clocked much lower than they are on the Shield TV. So while I am sure Nintendo is getting far more per clock thanks to the much lighter API, emulation is still pretty demanding on the CPU. Assuming Nintendo sticks with 480p for Gamecube games, is there any reason why Nintendo couldn't increase the clock speeds of the CPU cores near max speed while dropping the GPU clocks into the basement? Those 256 Cuda cores can likely handle the 480p rendering with clock speeds around 100mhz. For the purpose of emulation upping the clock speed of those A57 cores would have to make the process so much easier.
 
Is there any real reason to go with pure emulation for GC/wii/wuu games instead of creating remakes/ports?

Nintendo has done the virtual console things for more than a decade now, I doubt that they are abandoning it completely. Complete remakes take a lot of resources and emulation is a drop in the bucket by comparison. We also have leakers such as Laura K Dale who got a ton of things right saying Gamecube virtual console was coming. I have a suspicion that Nintendo has made 2017 the year NeoGeo year, and Gamecube could be 2018. It is odd that NeoGeo has been given center stage for the entire year. Maybe this is by design, and other legacy consoles will follow.
 
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Since it's a portable with a battery, emulation is not exactly the ideal approach. That's really inefficient.

I have some doubts that it could emulate a Gamecube game. Dolphin would not run near adequately on the Switch CPU for example.
 
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I'm holding my reservations until we see sales numbers of the third party games. If the Switch owners don't buy them just like the WiiU owners didnt, it wont matter what the technical merits of the console are, its a foregone conclusion the third parties will stop supporting it as it wont be economical business.
 
Honestly with the kind of graphics the switch is pushing it's not tough at all for the naysayers, its games look horrible for 2017 standards . I mean splatoon 2 and Mario kart 8 ? Give me a break....

Oh and based on the trailer doom looks like a joke on this thing.
This is a technical thread. Make technical arguments instead of angry rants. What are the technical shortcomings of Splatoon 2 and MK8 in your opinion, and how do they compare to other mobile devices?
 
So reading some of the details on NBA 2k18 release on Switch it's becoming apparent there is going to be issues related to game cards/storage:

1.Publishers are opting to ship on lower capacity (requiring more to be downloaded) game cards presumably due to the cost of cost of shipping games on flash memory (hello N64 days!). Obviously not as big a deal as the N64 days when there was no digital storage aspect but still funny.

2. NBA 2K18 uses 5GB per save file...and save files can only exist on Switch's system memory(32GB).

The second point is the bigger issue. I don't see how Nintendo doesn't release a higher capacity Switch in the next year. Either that or they allow saving to sd cards...
 
2. NBA 2K18 uses 5GB per save file...and save files can only exist on Switch's system memory(32GB).

That seems very excessive. Are you sure it's 5 GB and not 5 MB? 5 GB is a massive amount of data. I doubt even small business databases get that large. Looking at a sampling of games I have on Steam, nothing even approaches 100 MB of storage for multiple saves with most under 20 MB for multiple save points.

Regards,
SB
 
It has to be a typo. NBA 2k16 save files are less than 2MB on my PC, how much can 2 years change the amount of data required for a NBA2k save?
 
There was speculation on neogaf that some of the 5GB may used for caching etc...perhaps as a workaround due to Switch memory limitations?
 
It seems to me that not only would the consumer benefit from more internal storage, but Nintendo themselves would be positioned to benefit was well. Profit on digital sales is far greater than retail, so having more internal storage would likely entice more people to buy digitally. What can 128GB of flash storage cost these days compared to the existing 32GB? Maybe $5-10 difference at wholesale? The internal memory sits on a daughter board, so this will be a very easy upgrade to implement, but Nintendo is Nintendo, so who knows if or when they will pull the trigger. I would love to see a bump to 128GB for the Christmas holiday.
 
Bethesda: Doom on the Switch Graphics Not One-to-one, Custom Built for Comparable Console Experience:
http://www.usgamer.net/articles/bet...to-one-custom-built-for-comparable-experience

"DOOM on Switch is custom-built for the hardware and while graphics won't be 1:1 with other platforms, the game will deliver the amazing DOOM look and feel that fans are excited to get on Switch," a Bethesda spokesperson told USGamer in an official response when we reached out to try and find out some additional details about the Switch version's fps and other graphical details.
 
yeah just like killzone mercenaries was not comparable to killzone 3 but was still amazing for a portable at the time. it even had screen space reflections absent from the PS3 games.
Doesn't the switch handles DR FP16 ? should be interesting to see how the wolfenstein port turns out.
 
Bethesda: Doom on the Switch Graphics Not One-to-one, Custom Built for Comparable Console Experience:
http://www.usgamer.net/articles/bet...to-one-custom-built-for-comparable-experience

It's a sad state of affairs when they have to come out and state that. Although I suppose for less technically oriented people who don't know and most importantly don't care about hardware specifications it might be needed. For anyone else, it should have been a no brainer that graphics couldn't possibly be 1:1 with the PS4/XBO.

I do wonder how it will match up with low IQ settings on PC. Will it be worse or better?

Regards,
SB
 
This has been the best comparison I have seen thus far:

Definitely has lower texture details/lighting compared to PS4. Almost looks what a Xbox 360/PS3 version would look like or slightly better.

Would probably be rough to play for anyone if they have already played the other versions. Really curious to know if it's 30 or 60fps.
 
We'll have to wait and see how it handles larger areas & more enemies. I don't quite recall their character LOD system though.
 
We'll have to wait and see how it handles larger areas & more enemies. I don't quite recall their character LOD system though.
Yeah, I imagine geometry is the same, because that is not as trivial to downscale as texture and shadow resolution, but LOD distances have been reduced. Still cool that LOD0 is there though.
 
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