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Yes, I could've forgott it, to many hard working days.What do you mean "just found out"? I'm pretty sure you even talked about it in your earlier posts when you were saying Switch was closer to Xbox One than people were indicating because of the FP16 rate. Did you not know what it meant earlier when you were talking about it? Or did you forget about it between then and now?
Yes, I could've forgott it, to many hard working days.But I still would like to know answer my question, please.
Most mobile GPUs have had double rate fp16 for ages. Nothing new. Intel iGPUs also have it.Yes, it is the same.
The thing is, people would have to use that feature. I don't know if any games have at this point. I don't even know if Nintendo has started using Fp16.
90% of technically impressive games on xb1 run at 900p anyway.
I agree with you that people are really underestimating the gap. we are already seeing a huge differences in ports of games that are not even impressive.
project setsuna lower settings at half the frame rate
dragonball xenoverse 2 lower settings at half the frame rate
dragonquest lower settings sat half the framerate
sonic forces lower settings at half the framerate
I think the problem with xbox one is the small eSRAM and that its not so fast(as edram was in other consoles), if there is a problem to fit the render targets/ frame buffers like using deferred rendering devs will probably lower resolution as an easy fix but if there were enough space I think more games will have the same resolution as their ps4 counterparts of c, ourse also is good to consider that having 1080p sometimes require more than the space to fit the framebuffer and that is why some games run at 900p in ps, resolution can't be taken for a comparison between switch and xbox one
i think developers figured out the esram thing figured after launch. ps4 gpu is 40% more powerful, so I don't see how there could be more games with same resolution and the same settings.
I didnt say same settings, sorry for not being more specific
I think that given the chance MS will push for resolution at the cost of effects, textures and draw distance because most of the people seems to care for resolution and dont pay too much attention to graphical details or act as if they were the same cost in every game and resolution is the only metric for power, if a game is 1080p in both systems then there is no disparity at the eyes of the public and as a result there are no discussion in forums, but if there is a difference in resolution then everybody is talking about it, that is why MS make lot of noise about "true 4K" and downplay checkerboard rendering even if they are using the same techniques to achieve 4k, they probably know very well that people wont notice the difference but as long as they believe the "true 4K" mantra they can get away with it and people will think that everything in X.B.O.X. is true 4K, its a good marketing move
it was good for nintendo to say switch targets 1080p because lot of people think is really close to xb1/ps4 because of this, even if it falls short in AAA if nintendo releases X games at 1080p, people will count how many games at 1080p are in each system and declare what console is more powerful because of it, sure is nonsense but some of that people review games and guide public opinion
Snake Pass runs at 844x475 @ 30 fps on Switch (handheld). It is still selling well. I don't think Switch audience cares that much about technical stuff like rendering resolution.
I mean, this has always been kind of a known thing. We all obsess about the details because we're enthusiasts and enjoy technology and seeing what people do with it. But for an average person, they just want to play their game. It's why Gameboy, NES, PS2, etc, had such long long lives. Back then it was also a lot easier to see the difference between generations. I think it's getting more and more difficult for people due to diminishing returns. This will probably continue in the future.
Anyway, digital foundry did their Splatoon 2 video. Seems the game uses dynamic resolution and falls out of 1080p a lot. Hopefully they fix that and make it stay more in the 1080. But the best news is that while playing the game you're at a constant 60 fps. Unless you're in the hub, which runs at 30 FPS because I guess it's a hub?
Anyway, here's the video.
Anyway, digital foundry did their Splatoon 2 video. Seems the game uses dynamic resolution and falls out of 1080p a lot. Hopefully they fix that and make it stay more in the 1080. But the best news is that while playing the game you're at a constant 60 fps. Unless you're in the hub, which runs at 30 FPS because I guess it's a hub?
Anyway, here's the video.