Shifty Geezer said:But we've covered this ground. I gave some examples of where I think Cell can be used earlier in this thread (http://www.beyond3d.com/forum/showpost.php?p=574698&postcount=37) and interoperability would allow a device to share the resources of another. I posted an example on this too but don't know if it's in this thread or not. The example was a digital 3D rendering during an archaeology TV program. We had Teletext, and now digital text and info and our Red Button for digital content (in the UK). In the future it's likely this extra content will have expanded to included more media stuff, in the same way the web has expanded from just text and pictures to embedded media and interactive content. So on this TV programme there's the option to press your Red Button and have an interactive model of say Tutankhamun taken through a new scanning technology. On your 1:2 Cell TV you can interact with it at 15 fps. Connect up your Cell PS3 or Audio Decoder and the frame rate improves. Your Cell 1:4 HDR digital camcorder can encode a 720p+depth film at a rate of 1 minute processing for each five minutes of footage. Connect it to your TV and its Cell get's that up to 1 minute processing for 7 minutes film. With the PS3 switched on too you get 15 minutes of film encoded every minute.
At the moment it's hard to think of applications that can use that much power, but the same has been true of computing since it's inception, back to the days when it was theorised the world would only ever need 3 computers. People couldn't imagine then myriad of uses we have now or where it would lead. Interactive high definition 3D media is going to need massive processing at some point, such as powering your 3D holographic projector. Setting the ground work now is pretty forward thinking IMO (though maybe a little prematurely forward!)
Yes we did cover this, and my response was that theres nothing about the cell that dedicated audio/video processing chips cant, or wont be able to, accomplish.
"On your 1:2 Cell TV you can interact with it at 15 fps. Connect up your Cell PS3 or Audio Decoder and the frame rate improves. Your Cell 1:4 HDR digital camcorder can encode a 720p+depth film at a rate of 1 minute processing for each five minutes of footage. "
Again, what about this example says that you couldnt replace any instance of "Cell" with another dedicated processor?
EDIT: yes i do remember the point on SOny being able to re-use code for codecs across all devices and that is a benefit to them but im looking more for how the cell architecture improves the customer experience.
J
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