sergi.gonzalez
Newcomer
Hi,
What method to avoid z fighting do you prefer?
1. Polygon offset function
2. Eric Lengyel's projection matrix trick (GPG1)
3. Another method (which?)
I know that the first method is the most accurate but I think it has performance penalty...
Your thoughts?
Cheers,
S.
What method to avoid z fighting do you prefer?
1. Polygon offset function
2. Eric Lengyel's projection matrix trick (GPG1)
3. Another method (which?)
I know that the first method is the most accurate but I think it has performance penalty...
Your thoughts?
Cheers,
S.