Infinisearch
Veteran
Thanks for the confirmation, it made sense logically but I figured there was a chance newer input assemblers could have started buffering the last cacheline and multiplex from both of them for unaligned access's.Your advice is correct.
I was wondering is this common practice in the industry? My guess is the increased memory footprint gives pause as to whether to do it or not. More/more detailed assets vs faster rendering of said assets.Cache line aligning your vertex data is always a good idea.