Delsin's head: 60 000 polygons, beanie 7500 polygons.
Whole body maybe well over 100 000 ? His hands look really detailled so are the chains at his arm
But is it a waste of poly budget ? I mean from the number delsin may have a lot more polygons than Marius, but side by side he does not look more detailed. At least for the head.
Seems like Delsin didnt get the same treatment as Marius post tris nerf. Seems like they have a lot wasted polys there.
Actually, while i could understand head being very high poly, i dont think Delsin body and outfit to be very high polys. There arent really many additional details on the outfit to bump up a polycount, especially in comparison to Ryse character or The Order.
And 7,5k for a beanie seems ridiculous, especially compared to for example Marius helmet, that not only has a lot additional details, but hair strains too or other characters, like goddess hood for example, which definitely do not have more than 5-7k polys budget.
http://i3.minus.com/ifxgoAyWzhTxw.png
http://i4.minus.com/ibmfmDfLVuefnH.png
http://i2.minus.com/iMS9D458NYzHg.jpg
http://i5.minus.com/ib0JBuZkhdi3ai.png
I dont think vgleaks info is accurate.
Can anyone find those images of different polygon densities for diferent car LODs in Forza 4 [it was an engine block of some Ferrari], or similar for Forza 5?
sorry for posting late. I've been occupied with lots of stuff. Rachel and Christie i believe are both above 30,000 polygons each depending on outfits, as are most of the characters. i'll have to check that when i can.
No Probs Mr Cops and rappers.Please take your time.
I was just curious about the polycounts of this model/costume for Christie:
http://static.giantbomb.com/uploads/original/11/112562/2378275-dead_or_alive_5_costume_dlc.png
And these 2 for Rachel:
http://img2.wikia.nocookie.net/__cb20130905004432/deadoralive/images/4/4a/DOA5U_Rachel_C1.jpg
http://fc06.deviantart.net/fs70/f/2013/283/e/7/bombshell_rachel_by_doafanboi-d6pziov.jpg
The last one is DLC: http://img1.wikia.nocookie.net/__cb...images/7/72/DOA5U_Rachel_Halloween_Screen.jpg
Also, when you guys were checking the polycounts for the DOA 5 and Virtua Fighter 5 characters, do you guys have any ideas as to, how many "Bones," were used for an individual character?
Also,Thanks for the info on the Watch Dogs character Aiden Pearce.
Wow!
Aiden Pearce 64,769 polygons?
Wooah!! I would have never believed it would have been that high for the PC version. Lol!
Also,Thanks for the info on the Watch Dogs character Aiden Pearce.
Wow!
Aiden Pearce 64,769 polygons?
Wooah!! I would have never believed it would have been that high for the PC version. Lol!
I wish I could tell you a fun little thing about the Aiden model, but I'd rather not risk it...
What? Is it modeled after a porn star?I wish I could tell you a fun little thing about the Aiden model, but I'd rather not risk it...
The important part is?What? Is it modeled after a porn star?