COPS N RAPPERS
Regular
Awesome! Zbrush work is always nice to see. hopefully they'll share some poly count details.
Maurice the Goblin is made by 67,000 triangles, 40 different shaders, 150 Megabytes of texture data, and can be defined a CG-quality model despite running in real time. He has 388 different bones in his “body”.
I had a feeling he was that much. I still think the old Sorcerer himself is around 80 -100,000 polygons with high quality textures and Subsurface scattering, all that stuff. It looks fantastic, though considering it's still in a controlled space with no real AI, it shouldn't be that difficult to get at least 1 or 2 high rez characters on screen.
Any one have polygon numbers for the characters of Final Fantasy XII?
Any one have polygon numbers for the characters of Final Fantasy XII?
I don't have the numbers but they are said to be lower then X
I found just only one model.
they do, the eyes on most of FFXII's characters are textures.
but anyways, I got an other model to share as well.
Polygon Numbers For Two Games
Final Fantasy XII - Fran 4,265 polygons
DeadPool - DeadPool 25,004 polygons
That's all for today.
23.4k polys for a head in Ryse: Son of Rome?
https://www.youtube.com/watch?feature=player_detailpage&v=0kd3xGAOf2U#t=1835s
30:35
23.4k polys for a head in Ryse: Son of Rome?
https://www.youtube.com/watch?feature=player_detailpage&v=0kd3xGAOf2U#t=1835s
30:35
Thanks. So for reference, do you have and FF X poly numbers?
Hi guy's. I've been following this Topic for about 2 months now and I find it soooo interesting!
But lately I've been trying hard to find out the Polycount for the Soul Calibur Characters and Stages on the Sega Dreamcast.
Strangely, I can't seem to find any info on it anywhere on the internet.
Does anyone have any idea, how many Polys(Quads or Tris) were used for this Soul Calibur game?
I'm interested in the Polycount for the Dreamcast Soul Calibur characters.
And Especially the Poly count for the stages too.
Especially Maxi's Indian Port stage and Nightmares Ostreinsburg Castle.
I was also looking for info, on how they were able to shapeshift and extend Ivy's Snake sword, on the Dreamcast. Including the number of polys used for her Snake sword.
And Inferno's Lava Liquid moving body.
If anyone knows or has any info on this Fighting game, I would be very grateful.
I'm still shocked Mila from Dead or Alive 5 has so many Tris. "Mila - 40,398?!" For real? Wooah!
Again, Thanks alot for the Polycount info and keep up the good work guy's.
http://www.youtube.com/watch?v=Nm4aIHxkMek&feature=youtube_gdata
Marius in Ryse: Son of Rome is made from 150k triangles!
Crytek is really pushing detail with this game.