Xenos´ tech demo

The tech demos for PS3 were also running in real time on a development kit, so I don't see what the difference is there. In my opinion, The Getaway and the demo with the girl and 3 weird looking things that shows the light going through them is more impressive...
 
the diffrence is what lb is talking about are interactive demos .

If ms ran ruby we would get alot of the is it real is it prerendered

Where as gears of war looks much better and was playable for the press
 
jvd said:
the diffrence is what lb is talking about are interactive demos .

If ms ran ruby we would get alot of the is it real is it prerendered


Why do you say that? It doesn't look THAT good. And they just need to say the magic words, or pick up a controller and rotate the camera a little to shut up everyone.
You assume a lot joe, even when there is no need.
 
It's generally agreed upon by the media that GoW and UT2k7 looked just as good as one another, which IMO is a feat considering Epic only had 2 months to get something up and running on the PS3. The duck demo looked good, and really showed off physics. Fight Night also allowed the camera to be switched between boxers and sped up/slowed down... I realize that the PS3 didn't have anything that you could pick up a controller and play, but then again would MS have had anything 6 months ago? Because since the PS3 is likely to come out around 6 months later, it seems like they have a bit of a jump on MS in terms of getting higher quality visuals earlier on... Of course, the visuals on the 360 could improve even over the level of the Sony game demos, but if that's the case then I fully expect the Sony games to catch up with and perhaps pass the 360 games when the PS3 comes out.
 
If the London Getaway demo is any indication as they say its a video capture of a real time demo using only Cell horsepower....I'm inclined to agree.
 
It's generally agreed upon by the media that GoW and UT2k7 looked just as good as one another, which IMO is a feat considering Epic only had 2 months to get something up and running on the PS3
it was running on a cell chip + 6800 sli set up . They had plenty of time to get it running . They just had to add support for the cell chip .

Why do you say that? It doesn't look THAT good. And they just need to say the magic words, or pick up a controller and rotate the camera a little to shut up everyone.
You assume a lot joe, even when there is no need.
I disagree .

You assume to much
 
I don't know if GoW and UT2k7 looked as good as one another, because they were going for different things. UT demo basically had two very detailed characters. The characters in GoW footage looked somewhat less detailed but it also had A) More of them and B) Very detailed and interactive environment. UT was basically an interactive cut scene (I mean, you couldn't really play that) while GoW was real game play footage. So despite the same engine, I don't think that the two videos shown are directly comparable.
 
jvd said:
You assume to much


Hah! I do?

All i'm saying is that showing better videos (of realtime they already had, it's not like PD0 was made in the last 2 weeks) would have helped them.

You're saying it woulnd't simply becasue people would have started arguing over what was and what wasn't realtime? That's just an absurd statement.

People already do that with the PGR3 and whatever else videos, and besides, people talking about X360 is GOOD! Jeez there's a reason why you're a videogame shopkeeper and not a marketing manager.
 
jvd said:
L-B only sony is able to do that . They are able to show things and never deliver but other companys can't
<laughs> Yes, heaven forbid. Only slightly ironic considering the structure of their GDC 2000 conference, their ability to deliver everything they promised, and the number of games we can play now that look like the Raven demo.

Truly impressive.
 
cthellis42 said:
jvd said:
L-B only sony is able to do that . They are able to show things and never deliver but other companys can't
<laughs> Yes, heaven forbid. Only slightly ironic considering the structure of their GDC 2000 conference, their ability to deliver everything they promised, and the number of games we can play now that look like the Raven demo.

Truly impressive.


Thank you.
 
Nice taking a shot at me and what i do 1 day out of the week .

Very good l-b . Very sad of you to sink to that . This is now me officaly ignoring anything you say
 
jvd said:
Nice taking a shot at me and what i do 1 day out of the week .

Very good l-b . Very sad of you to sink to that . This is now me officaly ignoring anything you say

Nothing personal, Just pointing out to you that what you're saying is absurd. Like many of the things you say on here everyday.
 
Just curious, but when you say that the UT2k7 was running on a CELL + 2 6800 Ultras, and they had plenty of time to port the engine over, does that mean that you think that the CELL is easy to code for? I'm just looking for clarification on this so that I can use it in further debates as I'm sure someone will bring up something about the CELL being very difficult to program for (like MS likes to do). If the CELL isn't easy to code for, then how were they able to get it up and running so quickly? And at a good framerate as well. And yes Geeforcer, you're right they are different games. Unless we know exactly how much the two games were having to process, then we can't really compare them. My comment was simply that Sony is coming out with the PS3 later, their devs have had dev kits for a shorter amount of time, and they were able to create some nice stuff. It's to be expected that the actual game engines wouldn't be as far along as the 360 ones, so it's pretty pointless to say "Well Sony didn't have any playable games!!!!!!!" since as I pointed out before I highly doubt MS had any playable games 6 months ago, which would account for the extra 6 months devs will have to work on their games after the 360's launch.
 
from what i understand is that its easier to develop for than the ps2 . Dunno how easy it is though . So don't look to me for that

But they had 2 months to compile an engine meant to run on a 8gflop chip to run on a 200gflop chip . The 6800ultras were standard pc issue so that work was already done . I hope they could have recompiled the engine to run on a cell in 2 months
 
They didn't just recompile the code, they also created the demo... They would have had to put it all together and made it run decently as well. I don't think it's quite as simple as you make it sound, but I could be wrong.
 
Mordecaii said:
They didn't just recompile the code, they also created the demo... They would have had to put it all together and made it run decently as well. I don't think it's quite as simple as you make it sound, but I could be wrong.

"Creating the demo" bar the programming is for the artists to sort out. That will take the same amount of time on any platform, cause the time it takes to decide the camera angles, animations and all the rest is always the same. Like in a movie.
 
Mordecaii said:
They didn't just recompile the code, they also created the demo... They would have had to put it all together and made it run decently as well. I don't think it's quite as simple as you make it sound, but I could be wrong.

the engine , the textures , the models were all done , the engine has been in development for 2 years now and was running at the last e3 on pc hardware .

They made a short demo using in game graphics all it is is a run down with some nice cut scenes using an engine and a game they are making for the pc / ps3 . That is the thing , they are making it on the pc so alot of things are already done and wont be done for the ps3 version again
 
jvd said:
Mordecaii said:
They didn't just recompile the code, they also created the demo... They would have had to put it all together and made it run decently as well. I don't think it's quite as simple as you make it sound, but I could be wrong.

the engine , the textures , the models were all done , the engine has been in development for 2 years now and was running at the last e3 on pc hardware .

They made a short demo using in game graphics all it is is a run down with some nice cut scenes using an engine and a game they are making for the pc / ps3 . That is the thing , they are making it on the pc so alot of things are already done and wont be done for the ps3 version again

So...why haven't they had the engine up and running in better shape on the X360 given more time? I'm not gonna call you biased, but Jesus jvd, if you can't see how you twist things to suit your argument, then you're green-tinted glasses have completely blurred your vision. Come on...say one nice thing about the PS3. Just one. I promise you won't melt away. :rolleyes: You punched in for damage control last Thursday evening, and haven't punched out yet. MS owes you some serious overtime pay, jvd. PEACE.
 
So...why haven't they had the engine up and running in better shape on the X360 given more time? I'm not gonna call you biased, but Jesus jvd, if you can't see how you twist things to suit your argument, then you're green-tinted glasses have completely blurred your vision. Come on...say one nice thing about the PS3. Just one. I promise you won't melt away. You punched in for damage control last Thursday evening, and haven't punched out yet. MS owes you some serious overtime pay, jvd. PEACE.

Dude stop making things up .

I never once said gow looks better than unreal 2k7

Both are using the same engine and both have the same amount of time for development for them . gow was running on g5s with x800 video cards and the unreal 2k7 was on the cell chip with 6800ultras. The both looked exactly the same .

I think you need to stop jumping on people because they don't bow down to sony
 
In all fairness, that's Microsoft's fault for not giving their developers hardware sooner. If they have supposedly had the silicon done for the CPU and GPU, they should have worked on getting it out sooner. I hope they don't have this problem come launch time or else there's going to be a noticeable lack of supply to go with the demand.
 
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