We then carried out our tests on a selection of power-hungry titles, and the selection was reduced to 5 to 6 games before losing chronologically the stasis states of the different works. Powerful and practical, this feature, on the other hand, reflects the need for interface to have a legibility on the different application in the console's memory. It is impossible, for now (on the hardware and software Preview provided by Xbox), to know clearly which games are "preserved" in memory, and to select for ourselves which game the console must "forget" in favor of the new titles to be launched.