Xbox Series X [XBSX] [Release November 10 2020]

Discussion in 'Console Industry' started by Megadrive1988, Dec 13, 2019.

  1. AzBat

    AzBat Agent of the Bat
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    Someone leaked to Brad Sams a naked Series X|S controller....



    He's confirmed it's not in his possession.

    Tommy McClain
     
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  2. disco_

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    I still gasp whenever someone says they buy XBLG/PS+ directly from MS/SONY. Also learned recently that a nice chunk of subs are, willingly, on an automated month-to-month subscription.
    Haven't been able to sleep well since I've found out.
     
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  3. Vega86

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    I was surprised with a small poll for PlayStation Plus. There's a lot that willingly pay full price even though market price is almost half. Crazy.
     
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  4. fehu

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    It was expired and had no other option
     
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  5. disco_

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    My friend, it was a post made in jest. No need to explain or defend how you spend your money to a rando like myself.

    p.s. super judging your spending habits
     
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  6. Kugai Calo

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    It uses JavaScript to call native code. It still requires a JavaScript VM, IIRC.
     
  7. BRiT

    BRiT (>• •)>⌐■-■ (⌐■-■)
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    The new store and other aspects are amazingly fast compared to the old, even on the puny Jaguar cores of One X. I spent some time today navigating around and trying out a lot of areas they revamped. Sorry, I didnt stream any of it online.
     
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  8. zed

    zed
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    Opensource but developed by Facebook, Surely MS, the most famous software company in history could come up with their own inhouse solution?
    Seems a bit weird TBH
     
  9. Allandor

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    The problem I have with the store (and the whoel UI) is, that is heavily dependent on your connection to the microsoft servers. And somehow they don't get this right here in germany. I learned that long ago on the xbox 360. If the ms servers react fast, the UI is fast, if they aren't the UI is sluggish. And most times here, the server-connection is ... well not good. It is not my internet connection (already checked that) it's purely on microsofts side.
     
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  10. goonergaz

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    I totally agree, however there will always be the lazy, rich or parents who don't really understand.
     
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  11. Kugai Calo

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    Well, the new store is already built with ReactNative, that though makes sense because they want it to be multi-platform. I just don't want to see them extending it to the home and the guide.
     
  12. BRiT

    BRiT (>• •)>⌐■-■ (⌐■-■)
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    Why does it matter what it's implemented in so long as its fast and fits the resource footprints?
     
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  13. Lalaland

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    There is a wall in a basement in Seattle somewhere with the team behind the elegant Zune interface trapped behind it, a necessary final sacrifice before whoever it was with the burning desire to recreate the pinterest "wall of jpegs" look could seize control
     
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  14. zed

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    true, I Couldnt find any good benchmarks for console but heres with android/IOS
    https://medium.com/swlh/flutter-vs-react-native-vs-native-deep-performance-comparison-990b90c11433
    and as this is chiefly by Facebook I expect they focus on mobile so their implementation should be pretty decent
    As you can see ReactNative isnt the best for both memory & speed

    Now on a closed fixed hardware platform like Xbox, I know for a fact going native will be less resource intensive (both CPU and memory)
    Perhaps it will be good enough, the only way to see is wait until it shows up
     
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  15. BoardBonobo

    BoardBonobo My hat is white(ish)!
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    I don't know if anyone has seen this article about Ray Tracing on the XSX. It seems they don't expect a big uptake on developers using this feature so they didn't add much hardware to support it.
     
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  16. Leoneazzurro5

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    Simply there is not enough performance in actual GPUs architectures (including possibly the newest NVidia Ampere architecture) for applying a full ray tracing rendering to a complex game. The only example so far is Minecraft (not exactly known for its complex visuals) and the performance was acceptable but if the same type of rendering should have been applied to a modern AAA title with millions of polygons and complex materials and a lot of lighting sources... well.. good luck at watchina a slideshow. They expect ray tracing to start being used for realistic lighting effects and not on the complete scene, that is the sense of that article
     
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  17. pharma

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    Possibly with a DLSS type feature would make ray tracing feasible on next-gen consoles, but any DirectML solution on consoles would involve a lot of development work most studios aren't in a position to allocate required resources. Switch might be in a good position assuming no IHV changes to their next-gen consoles.
    https://forum.beyond3d.com/posts/2147290/
     
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  18. Allandor

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    Minecraft (at least the official one) is not fully raytraced. Is still more or less a hybrid. And yes, the performance hit is gigantic. They had to make many sacrifices and use tricks to get it close to real time RT.
     
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  19. disco_

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    I was saying that these consoles would be rivaling the 2060 in terms of RT capability. Wondering if I was a bit too optimistic.
     
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  20. Kugai Calo

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    Only if it is fast and does fit the resource footprints.
     
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