Someone leaked to Brad Sams a naked Series X|S controller....
He's confirmed it's not in his possession.
Tommy McClain
He's confirmed it's not in his possession.
Tommy McClain
I still gasp whenever someone says they buy XBLG/PS+ directly from MS/SONY. Also learned recently that a nice chunk of subs are, willingly, on an automated month-to-month subscription.What counts is the result.
Some days ago I renewed the gold (12 months, still available) and noticed that even their web payment system is in react.
I still gasp whenever someone says they buy XBLG/PS+ directly from MS/SONY. Also learned recently that a nice chunk of subs are, willingly, on an automated month-to-month subscription.
Haven't been able to sleep well since I've found out.
It was expired and had no other optionI still gasp whenever someone says they buy XBLG/PS+ directly from MS/SONY.
My friend, it was a post made in jest. No need to explain or defend how you spend your money to a rando like myself.It was expired and had no other option
It uses JavaScript to call native code. It still requires a JavaScript VM, IIRC.That's an odd take. Doesn't ReactNative generate a native app in C++?
Tommy McClain
Opensource but developed by Facebook, Surely MS, the most famous software company in history could come up with their own inhouse solution?It uses JavaScript to call native code. It still requires a JavaScript VM, IIRC.
The problem I have with the store (and the whoel UI) is, that is heavily dependent on your connection to the microsoft servers. And somehow they don't get this right here in germany. I learned that long ago on the xbox 360. If the ms servers react fast, the UI is fast, if they aren't the UI is sluggish. And most times here, the server-connection is ... well not good. It is not my internet connection (already checked that) it's purely on microsofts side.The new store and other aspects are amazingly fast compared to the old, even on the puny Jaguar cores of One X. I spent some time today navigating around and trying out a lot of areas they revamped. Sorry, I didnt stream any of it online.
I still gasp whenever someone says they buy XBLG/PS+ directly from MS/SONY. Also learned recently that a nice chunk of subs are, willingly, on an automated month-to-month subscription.
Haven't been able to sleep well since I've found out.
I was surprised with a small poll for PlayStation Plus. There's a lot that willingly pay full price even though market price is almost half. Crazy.
Well, the new store is already built with ReactNative, that though makes sense because they want it to be multi-platform. I just don't want to see them extending it to the home and the guide.Opensource but developed by Facebook, Surely MS, the most famous software company in history could come up with their own inhouse solution?
Seems a bit weird TBH
Well, the new store is already built with ReactNative, that though makes sense because they want it to be multi-platform. I just don't want to see them extending it to the home and the guide.
There is a wall in a basement in Seattle somewhere with the team behind the elegant Zune interface trapped behind it, a necessary final sacrifice before whoever it was with the burning desire to recreate the pinterest "wall of jpegs" look could seize controlThe problem I have with the store (and the whoel UI) is, that is heavily dependent on your connection to the microsoft servers. And somehow they don't get this right here in germany. I learned that long ago on the xbox 360. If the ms servers react fast, the UI is fast, if they aren't the UI is sluggish. And most times here, the server-connection is ... well not good. It is not my internet connection (already checked that) it's purely on microsofts side.
true, I Couldnt find any good benchmarks for console but heres with android/IOSWhy does it matter what it's implemented in so long as its fast and fits the resource footprints?
https://forum.beyond3d.com/posts/2147290/DirectML is just an API for implementing certain classes of DNNs. It won't magically put a superres/supersampling solution in the hands of developers.
Minecraft (at least the official one) is not fully raytraced. Is still more or less a hybrid. And yes, the performance hit is gigantic. They had to make many sacrifices and use tricks to get it close to real time RT.Simply there is not enough performance in actual GPUs architectures (including possibly the newest NVidia Ampere architecture) for applying a full ray tracing rendering to a complex game. The only example so far is Minecraft (not exactly known for its complex visuals) and the performance was acceptable but if the same type of rendering should have been applied to a modern AAA title with millions of polygons and complex materials and a lot of lighting sources... well.. good luck at watchina a slideshow. They expect ray tracing to start being used for realistic lighting effects and not on the complete scene, that is the sense of that article
I was saying that these consoles would be rivaling the 2060 in terms of RT capability. Wondering if I was a bit too optimistic.I don't know if anyone has seen this article about Ray Tracing on the XSX. It seems they don't expect a big uptake on developers using this feature so they didn't add much hardware to support it.
Only if it is fast and does fit the resource footprints.Why does it matter what it's implemented in so long as its fast and fits the resource footprints?