Xbox Series X [XBSX] [Release Holiday 2020]

Discussion in 'Console Technology' started by Megadrive1988, Dec 13, 2019.

  1. fehu

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    what's project griffin?
     
  2. eastmen

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    I can't say so sorry I had to phone this answer in , perhaps in the future we can revamp this conversation and add a lot of new topics to feature
     
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  3. Unknown Soldier

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    Yeah wondered that myself. Googled it but found nada.
     
  4. BRiT

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    Obvious Tie-In with Family Guy.
     
  5. Michellstar

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    My first result using google
    https://www.gov.uk/government/publications/project-griffin/project-griffin

    " Project Griffin is the national counter terrorism awareness initiative for business produced by NaCTSO to protect our cities and communities from .."

    lol :lol:


    Well, using my googlefu

    Could it be this?

    project griffin??

    Escaping the Build Trap: How Effective Product Management Creates Real Value
    By Melissa Perri

    An excerpt from the book

    [​IMG]

    This project griffin was a Netflix project when they wanted to build an streaming device, that was canned.

    @eastmen Are you referring to the streaming stick that was coming last gen, and canned, is still alive, revamped for Xcloud, etc??

    ps yes i´m bored
     
    #685 Michellstar, May 20, 2020
    Last edited: May 20, 2020
  6. BRiT

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    Griffin:
    a mythical creature with the head and wings of an eagle and the body of a lion, typically depicted with pointed ears and with the eagle's legs taking the place of the forelegs.
    What does Griffin symbolize:
    In symbolism, the griffin combines the symbolic qualities of both the lion and the eagle. It is the king of birds and lord of the air united with the king of beasts and lord of the earth. One legend involving griffins is the Ascension of Alexander the great.
    If we focus on the thematic element of combining the best qualities of two items, I am going to make wild guess with my broadest hopes that Griffin is a Xbox Game OS for Windows 10 PC hardware. Or it's a Win OS for Xbox Series X hardware.

    But that already had it's own project name and it remains to be seen if that will see the light of day any time soon.
     
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  7. Kaotik

    Kaotik Drunk Member
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    Just let me install this Project Quagmire for Kinect for you
     
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  8. fehu

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    Due to the way the Prophet formulated the phrase, it's improbable that's the os.
    And when he wrote it, he was touching his nose with the left thumb, so the options are Microsoft golf 2021 or something linked to Gear.
     
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  9. BRiT

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    Yeah, it's probably not the OS thing.
     
  10. AzBat

    AzBat Agent of the Bat
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    Tommy McClain
     
  11. Unknown Soldier

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    Nice, he really is talented.
     
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  12. Ronaldo8

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    More info on SFS. Mark S Grossman is actually a former employee of AMD who has been doing research on texture
    and streaming since at least 1993(!). Refer to patents "GPU TILE TEXTURE DETAIL CONTROL" and " Texture level tracking, feedback and clamping system for graphic processors" for more in-depth info. This is an effort spannibg decades.
     
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  13. Silent_Buddha

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    It goes beyond that. MS's solution has the capability to load only part of a texture. IE - they can load only a fragment of a MIP level rather than the entire asset. So there is savings not only on distant objects but on objects that are close as well.

    This should lend itself well to virtual texturing.

    Regards,
    SB
     
    #693 Silent_Buddha, May 21, 2020
    Last edited: May 21, 2020
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  14. Frenetic Pony

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    Soooo, it's virtual texturing. That's literally what virtualized texturing is, just loading sparse texture data. Also the idea of "only load the mips you need!" is kinda reckless. Anisotropic filtering, repeated texture patterns at varying distances, technically two mips should contribute to any drawn texture as it is unless the screen to texel size is exactly perfect. Maaaybe there's some mips that aren't needed at the moment. Sure cache it out decompressed to reserved SSD, but a lot of the time the worst case scenario is pretty bad, and you always optimize for worst case.

    It's like with the SSD speed everyone's suddenly coming up with ideas the offline guys have dealt with for decades. Which is to say "in core" versus "out of core" rendering. The problem with "out of core" ie out of fast memory, rendering is there's always a potential to stall, and a stall is the enemy of realtime. Honestly perhaps proper virtualized texturing and low mips always present is just the way to go for every engine. Then you have understandable control over the whole pipeline, you can raytrace all you want into the lower mips without worrying about them being there and hey it's a reflection or diffuse GI who's gonna notice, and your primary view can have all the fancy 4k+ texturing you want.
     
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  15. Scott_Arm

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    Microsoft’s solution is virtual texturing with sampler feedback for accurate mip and tile selection, plus some hardware filters to blend from a low resolution mip and a high resolution mip in case the high resolution mip is not loaded in time for the current frame. So they have some guarantee of the low quality mip arriving on time and then blend to the high quality of it’s late so you don’t notice pop in. It should be overall more efficient in making sure they don’t waste memory on pages they don’t need.
     
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  16. eastmen

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    No read my other post

    Also something big is coming the end of Summer begging of fall and something else in time for the holidays that is not Xbox Series X
     
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  17. 3dilettante

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    There could be an L2 slice per 16-bit channel. The 64x4 arrangement with the 5700 still amounts to a slice per channel. However, the Xbox One X has more memory channels than slices, with the additional channels distributed among existing memory controller groupings. Once in the domain of the GPU, there's a crossbar that allows any L2 slice to service any client in the GPU (primarily one of the L1s), not a specific engine.
    Having more L2 slices could provide more internal bandwidth for the GPU, but that may make such a change more pervasive because the L1 in RDNA is subdivided to match the L2 quadrants. Adding a slice to the L1 would give more CU bandwidth, but adds complexity in a densely packed area of the chip.
    On the other hand, the fabric outside of the L2 could distribute the extra channels among the same internal L2 slice arrangement.
     
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  18. see colon

    see colon All Ham & No Potatos
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    Dreamcast 2 confirmed.
     
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  19. Silent_Buddha

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    Dreamhart locked in.

    Regards,
    SB
     
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  20. Mskx

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    Griffin = Hybrid = My prediction of Lockhart being modular with a portable add-on is true! ;P
     
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