Im not sure , but maybe MS release devices that looks like a sega 32X , sega saturn cartridges ... or something with a very low cost (about a game price) to boost processing power.
Get out.
Im not sure , but maybe MS release devices that looks like a sega 32X , sega saturn cartridges ... or something with a very low cost (about a game price) to boost processing power.
Im not sure , but maybe MS release devices that looks like a sega 32X , sega saturn cartridges ... or something with a very low cost (about a game price) to boost processing power.
Yeah I dont think thats gonna happen. I dont even really think it is needed. It would be much more feasable to boost the gpu and cpu clock speed if they are really that concerned with extra power. Most system add ons in the past have been for extra RAM. Both next gen consoles have plenty of memory.
Any psp was tested at max clock, and the increase was totally programmed as a way to artificially create a second generation of games and initially boost the autonomy.
Being out against the ds, it was competing on technology only with itself.
Not technically possible I think, you'd need a super fast interconnect to the rest of the system and where would you get that? Plus it would introduce all sorts of issues with programming.
If you were going to do that, I think they'd be better off pursuing the cloud anyway (according to that leaker Forza Horizon 2 will use cloud for dynamic weather system?). If you're going to do processing and then offload pre-computed results to a local console over a thin pipe, Cloud would be better for that.
The One is not THAT far behind anyway despite all the hubbub. The difference onscreen is arguably small. I'd go with what's there.
Boosting clocks after release for any console is also a whole nother kettle of fish and opens up a giant set of other issues, which is why it's never happened (except maybe on PSP that I dont know the details of how that worked). The bottom line is all consoles must be able to play every game ever released on the system just as well as any other console, or you open up all kinds of issues and make a drastic change to the console model.
Bolcato stated that, “It was clearly a bit more complicated to extract the maximum power from the Xbox One when you’re trying to do that. I think eSRAM is easy to use. The only problem is…Part of the problem is that it’s just a little bit too small to output 1080p within that size. It’s such a small size within there that we can’t do everything in 1080p with that little buffer of super-fast RAM.
“It means you have to do it in chunks or using tricks, tiling it and so on. It’s a bit like the reverse of the PS3. PS3 was harder to program for than the Xbox 360. Now it seems like everything has reversed but it doesn’t mean it’s far less powerful – it’s just a pain in the ass to start with. We are on fine ground now but the first few months were hell.”
Will the process become easier over time as understanding of the hardware improves? “Definitely, yeah. They are releasing a new SDK that’s much faster and we will be comfortably running at 1080p on Xbox One. We were worried six months ago and we are not anymore, it’s got better and they are quite comparable machines. The Xbox One is a bit more multimedia, a bit more hub-centric so its a bit more complex. There’s stuff you can and can’t do because it’s a sort of multimedia hub. PS4 doesn’t have that. PS4 is just a games machine.”
The PS4 is thus more of a gaming machine in its core focus. “Yeah, I mean that’s probably why, well at least on paper, it’s a bit more powerful. But I think the Xbox One is gonna catch up. But definitely there’s this eSRAM. PS4 has 8GB and it’s almost as fast as eSRAM [bandwidth wise] but at the same time you can go a little bit further with it, because you don’t have this slower memory. That’s also why you don’t have that many games running in 1080p, because you have to make it smaller, for what you can fit into the eSRAM with the Xbox One.”
Xbox One’s eSRAM Too Small to Output Games At 1080p But Will Catch up to PS4 – Rebellion Games
http://gamingbolt.com/xbox-ones-esr...080p-but-will-catch-up-to-ps4-rebellion-games
Anyone got any comment on this? When he says 'much faster SDK' - what is that about? New drivers? or the rumoured reduction in the OS reservation? (or both....?)
Well the difference on screen is not small compared to the difference there was (one way or another) between the 360 and the ps3.
If the difference is small why raise the option for dynamic clocking? It is a bit nonsensical. The issue is not power but relative power wrt to competition and the system price. Going further down that line one may also question the system perfs wrt to the silicon invested.
Actually looking at Kaveri+DDR3+Direct x against both the ps4 and the XB one, or how well fares a Bonaire in another DF entry, I'm not convinced by the choices of either MSFT or Sony. Sony gets a free pass in this regard as at least they are leading in the performances metric.
By the way it seems there is something wrong with Kabini wrt to dynamic clocking as it did not make it to the first shipping Soc.
Kaveri also shows that dynamic clocking between GCN and streamrollers is still not optimal and it makes sense. On contrary to Intel and whereas AMD is pretty loud about APU the CPU and GPU are not design hand in hand.
Didnt the Ms guys say the framebuffer could overflow into the main Ram in the DF interview. Maybe the Sdk has optimised that process or improved compression techniques for the framebuffer. One thing though about that interview quoted above the guy from Rebelion says the esram is to blame for the X1 not having many games in 1080p. That's not really true there are more games running native 1080p on the X1 than games running in 900p and 720p combined. In fact only 5 games out of over 20 dont run at 1080p.
One thing though about that interview quoted above the guy from Rebelion says the esram is to blame for the X1 not having many games in 1080p. That's not really true there are more games running native 1080p on the X1 than games running in 900p and 720p combined. In fact only 5 games out of over 20 dont run at 1080p.
Along with the fact Forza 5 is running at 1080p AND 60fps. So not only is it possible to fit a 1080p image in the framebuffer, it is also possible to move it in and out quick enough to achieve 60fps.
It does seem from interviews that Turn 10 may have had more time with the hardware than any other studio, having helped shaped it's design. Hopefully some of the techniques they have learnt can be shared with not only 1st and 2nd party studios, but 3rd party as well.
Uh: AC4, BF4, CoD:G, Tomb Raider, Dead Rising 3, Ryse, Killer Instinct, and Powerstar Golf. That is 8 off the top of my head. Not sure about Zoo Tycoon, Zumba Fitness or Just Dance.
So not only is it possible to fit a 1080p image in the framebuffer, it is also possible to move it in and out quick enough to achieve 60fps.
You can fit any game to 1080p60 on any HD console as long as you pick your graphics targets to fix. Ergo the existence of a 1080p60 title doesn't equate a capable platform. The better statement is that for the given graphical target the devs are aiming for, they are finding the ESRAM a bottleneck at the moment.