In the case of Forza they used deferred lighting which decreases memory bandwidth requirements at the cost of poly count. Polycount for environments are generally lower in racers so it works perfectly as devs have much more control & can optimize that much further since you are on a predetermined path.
Obviously Xbox One can do 1080p 60fps, if they did a game like Trine2 for example, they could even go well above 1080p or above 60fps.
Obviously Xbox One can do 1080p 60fps, if they did a game like Trine2 for example, they could even go well above 1080p or above 60fps.
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