:O
are you kidding me?? You mean..... uuurgh. That's unbelievable... so the structure is
Hypervisor ->
VM Hypervisor ->
->GameOS | WinOS
...but you cannot put an hypervisor on top of an hypervisor ...there is NO hardware support for that, no way they could have made it on custom Jaguar cores so quickly.
But wth they call it hypervisor if it does not work as an hypervisor?
An hypervisor is supposed to handle events and calls/etc from...
Saying the gap will lessen with better tools is like expecting that that one will benefit more than the other with better tools.
As both architectures are not "exotic", this is not something that I would expect.
I'd expect both consoles to more or less maintain the current gap instead of the gap changing drastically due to the fact that lots of third party developers seem to have similar end results in terms of the gap between the two consoles.
But yes, the IQ would most definitely improve as time goes on.
Hell i have multiple copies of ESXi running on top of ESXi right now on my home server
x86 especially AMD have supported nested virtualization for ages.
my understanding is that the first hypervisor needs to intercept/pass thought the required opcodes...cool! Mind to explain how? feel free to go directly explaining how VMRun and VMCall are managed inside the hypervisor inside the hypervisor, including shadow memory remapping and how hardware assisted services are performed. I am already familiar with them, no problem at all.
I am always happy when I can learn something cool and really new to me
my understanding is that the first hypervisor needs to intercept/pass thought the required opcodes.
You are right. IIRC, it has been mentioned here that two of the DMEs -Data Move Engines- were specialised on decompressing data from the cloud. I could be wrong though.What about the two of the four MMUs for "processing" LZ encode/decode?! Sorry if I use the wrong term. Not tech savvy. But I read from a source I have hard time finding, that those two MMUs will have cloud computing capabilities.
They decompress data from anywhere. Data stored on disc is stored compressed, for example, as it's faster to load and decompress.You are right. IIRC, it has been mentioned here that two of the DMEs -Data Move Engines- were specialised on decompressing data from the cloud.
You are right. IIRC, it has been mentioned here that two of the DMEs -Data Move Engines- were specialised on decompressing data from the cloud. I could be wrong though.
Thanks for the answer. I had read an article from IDC.com that the potential of the Xbox One and cloud computing is not so much in using the cloud or Azure in this case to enhance
Xbox One graphics fidelity overtime. But to simply prepare Xbox One as an "ultimate microconsole" of some sort. Where Azure will be the core of where games are not only designed
but played from I guess. So the potential of graphics fidelity will be....limitless?
That's all of course IF ISPs within the next five years provide GB speeds. Also why the Xbox One has a gigabit ethernet port prepared I guess.
Trying to distribute the processing load across both the server and client is more trouble than it's worth. You just create a bunch of bottlenecks that aren't worth the engineering cost to work around since the result would still have many of the latency drawbacks of a true streaming service like PlayStation Now. In that case the Xbox One only needs to interface with the network, decode a compressed video feed and send back controller commands. No exotic hardware needed. If that's the future they envision they'll just release a VitaTV/Roku/AppleTV style puck or HDMI stick down the line. A giant, expensive Xbox One would just be a waste for that.
Firstly we could be talking about a "Local Cloud" where Local devices (like AR glasses) leverage a Local server (like the XB1 or other device) to do the processing ..
Secondly I hope we get cloud processing like what was proposed a while back , the 'Orleans' actor based cloud programming model .. http://www.zdnet.com/microsofts-orleans-cloud-programming-model-gets-a-halo-test-drive-7000009300/
Oh wow, didn't know that the Wii U supports "local cloud"
Im not sure , but maybe MS release devices that looks like a sega 32X , sega saturn cartridges ... or something with a very low cost (about a game price) to boost processing power.Local Cloud