I'm not sure, but the 47MB figure didn't say it was only for caches. The author seems to have forgotten the nearly 5MB of register file and LDS in the GPU, and some ancillary caches.
The mystery SRAM block doesn't need to be 10 MB.
I'm again not sure that the Durango picture's labelling is accurate. The lines are not drawn consistently between the two APU pictures.
The author's mention of the possibility of photoshopping the picture of a chip their business revolves around revealing seems weird.
I'm also not sure there are no analagous structures in the PS4.
On Orbis, look at the very far left next to the C in "Controller", and the very far right about a quarter of the way from the top.
There are at least two blocks that look a bit like the mystery x86 blocks in the Durango shot.
This, coupled with the possibility that the Xbox diagrammer incorrectly included a swath of silicon from the uncore, makes me think these might not be changes to the x86 blocks specifically.
There are potentially more in Durango, but they might not be absent in Orbis.
For certain functions related to cross-die communication, blocks can be placed in different places to optimize for different constraints, like space utilization.