Perhaps Ahead Of The Times
Kinect 2 is by far the most advanced piece of technology in either system. It is state of the art. It is cutting edge.
But tech discussion has a habit of degenerating into comparisons of the relatively low end CPU and GPU of the Xbone compare to the relatively low end CPU and GPU of the PS4.
It is fascinating technology and I am sure to enjoy digging through the tear down. It does feel and look like the future, at least one idea of it.
That said I never bought the original Kinect and don't think I would be caught dead in front of one (at least for games). I could see the voice control for non-gaming, but later (just a personal choice, sure many enjoy it now).
I think MS should have played the Kinect 2.0 card the way they played the Kinect (original). Introduce it 3-4 years later as an optional device, and introduce it as a later generation sales booster. The sales booster effect worked well with the original Kinect and was bought by, guess what, people who either actually wanted it or were willing to pick it up in an
optional bundle.
I think MS is doing neat stuff but I don't think they played their quite hand right. Yet it still might work out nicely.
If they had introduced the Xbox One this year with 20CU, no Kinect and no TV I think many more would be happier. Then a year later quietly roll out the TV in O/S updates (with the bugs worked out and providers on board). [I think the 360 evolution/OS updates over the years were quite successful.] Then another couple of years introduce parallel bundles with optional Kinect 2.0. The at that point both the console and the Kinect would be cost reduced.
In the end I think they would actually achieve
more of their TV and Kinect goals. I think the argument is overly simplistic to say that you need to include the Kinect to avoid fragmentation. That is true but only as far as it goes, but there is far more to the picture than that. I think they are trying to stubbornly achieve their goals as opposed to being more patient and clever about it. I think they can hurt their goals more by alienation and backing off on the core oriented hardware choices.
Shipping every box with Kinect 2 and then almost every launch game without "real" Kinect support/need/real integration is a misstep IMO. The two just don't go together, yet the second was entirely predictable. I really wonder who at MS is the big champion of Kinect? It is the favorite tech/project of one or more high ups or what?
But who knows, I don't think engineers looking at tear downs, or brand fans or even people in the industry are very good at predicting where something will go. With terrible hardware and mistakes it is possible to do very well with the fan base, brand and patient effort. And the opposite can be made true. And in this generation none of the hardware choices look like the terrible category at all. Questionable and/or unfortunate choices perhaps but overall perhaps the worst that can be said is going to the fairly low power/low end route out of the gate.