I haven't really been keeping up with X1 developments, just skimming through a few threads here and elsewhere.
I do not recall any downclocks for Xbox 360's Xenon CPU nor its C1/Xenos GPU.
I clearly remember for the
original Xbox, officially announced at GDC 2000, the Nvidia GPU (called the XChip at that time) was to be clocked at 300 MHz.
All kinds of insane figures were thrown around. like
Bill Gates stating 141 GigaFlops (re: NvFlops). Other figures: a fill rate of 4.8 billion pixels, basicly implying there'd be 16 pixel pipelines like PS2's Graphics Synthesizer. 300M micro polygons/sec, etc. Remember at this time, the GPU was thought to be Nvidia's NV25. Most of the specs were the same as the GPU that lost the Xbox contract at the 11th hour, GigaPixel's GP4 (anyone remember that?)
The Xbox demos at GDC 2000 that were realtime, were running on the newest Nvidia GPU at the time, the yet-to-be-released NV15 (GeForce 2). The XChip was said to be 3 generations beyond.
When the Xbox GPU was named NV2A, I believe the clock was still 300 MHz but soon dropped to 250 MHz, and finally 233 MHz in the final production version. Around that time, Nvidia was still claiming NV2A pushed 80 GFlops (still NvFlops). In the book Opening The Xbox, on page 270 it states: "The Xbox had 21.6 gigaflops of computing power" Now that's unconfirmed, yet a much more reasonable figure. Naturally, the vast majority of that was in the NV2A, as the 733 Mhz PIII/Celeron CPU could provide only either 1.5 or 3.0 GFlops -- Don't know which but it hardly matters.
So my point is, these rumored downclockings of Xbox One's ESRAM and/or GPU portion of the APU seems fairly mild to me, when compared to what happened with Microsoft and Nvidia's original effort during 2000-2001.