You really think it's so inconceivable that Microsoft would do this, and that it would truly only have a minor performance difference if they did? Just thinking about what it means in an APU design, it seems like 32MB of legit SRAM is a pretty damn good move. It's like having L3 cache onboard, only the L3 cache is dedicated strictly to the GPU and its memory clients.
And when you say there will only be a minor performance difference, might you not be overlooking the fact that Microsoft isn't expecting it to carry the entire graphical load, or suddenly make a 1.2 TFLOP GPU perform like a 2 TFLOP part, but to just make certain crucial tasks much faster and cheaper, which when a dev takes a step back and looks at their overall efficiency gains may find it well worth it? I think it's hardly a matter of fanboys and their bragging rights, more than it's simply discussing one of the more interesting aspects of the console's design and how, if at all, this could somehow be beneficial to games on Durango.
This isn't anyone saying this magically makes it stronger than or equal to Sony's machine. And, to be honest, I don't think it really matters, because it will have little to no bearing on whether or not the games themselves are good. Durango will be more than sufficiently powerful to produce incredible looking games. I suspect that, along the way, developers will find there are some useful development benefits to the console's ESRAM, same as they did with the 360's EDRAM. It just made certain things less of a bottleneck to overall performance and developers felt it was useful. The ESRAM carries that same potential, but possibly more due to the increased versatility of how devs can utilize it.
That semiaccurate forum post is all kinds of insane, and not in a good way.
Isn't it more than just this, though? ERP suggested that if it was real SRAM and similar to L2 cache performance, a cache miss would drop from 300+ GPU cycles to 10-20 cycles. He also said a shader spends more time waiting on memory than computing values, and if that's truly the case, why wouldn't the SRAM potentially be pretty helpful for Durango development?