jaysherman
Newcomer
Unfortunately for your theory, the actual VGLeaks data specifically rules it out.
Ya my bad, if I only had read further.
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Unfortunately for your theory, the actual VGLeaks data specifically rules it out.
Perhaps SRAM and GDDR were only options for Microsoft, or best of them.
One of the worst kept secrets is Haswell will have four different GPU configurations: GT1, GT2, GT3 and GT3e. As with Sandy Bridge and Ivy Bridge, higher numbers mean more execution units, with GT3 topping out at 40 EUs. The lowercase e denotes an embedded DRAM part, with some amount of DRAM on the Haswell package itself (not on-die).
In an awesome scoop, the folks at VR-Zone managed to snag a photo of what looks like a quad-core Haswell die with GT3e graphics. The small package to the left should be the Lynx Point chipset (8-series), while the dual-die package on the right is Haswell + DRAM. The big square die should be Haswell itself with its 40 EU GPU, while the smaller die is the DRAM itself.
Intel hasn't officially acknowledged the existence of GT3e, but it did demonstrate performance of the part at CES earlier this year - targeting somewhere around the speed of NVIDIA's GeForce GT 650M. The DRAM size, operating frequency and bus width are all unknown at this point. I've heard the DRAM itself should be relatively small, looking at the chip shot we get some indication but there's no confirmation of the specific type of memory we're looking at here (which obviously impacts die area).
Khato - Wednesday, April 10, 2013 - link
We can get a reasonable guess as to die size, but as stated in the article the actual capacity depends upon both die size and RAM type/process.
As for sizes, the one component of reasonable size and 'known' dimensions in the shot are the tantalum surface mount capacitors - they appear to be 6.0x3.2mm for the black and 7.3x4.3mm for the yellow ones. From that we can guess that Intel is continuing to make their ICH a nice square dimension since the pix/mm derived from the capacitors works out to pretty much 20x20mm for the ICH. Lastly that can be used to give us a rough die size estimate of 260mm^2 for the CPU and 80mm^2 for the memory chip. (Probably accurate to within +/- 5% so long as my guess about the ICH dimensions is correct.)
Intel Haswell chip pic from Vr-zone via Anand
Does it mean anything RE Durango?
I guess without knowing EDRAM quantity, it's tough.
But the EDRAM is still a separate die...
Looks like an Anand commenter worked out possible sizes (no idea if accurate)
I'm not sure it means anything for Durango exactly, but I do think this is the way all integrated solutions including AMD APU's will go.
yeah. only
80mm is pretty darn big
the edram isn't integrated
just interesting to see edram in a brand new high profile pc design
http://ps4daily.com/2013/04/playstation-4-developers-7-gb-ram/Originally Posted by PS4Daily
The PlayStation 4 will ship with a massive 8 GB of GDDR5 memory, which is a huge upgrade compared to the current generation consoles. However, according to a PlayStation 4 developer PS4Daily spoke to, they have access to “only” 7 GB of RAM. The remaining 1 GB is reserved for the operating system and background tasks.
So Durango is using 2x as much (with an additional 1GB reserved for future expansion).
The OS is not that bloated then really, seeing as it runs Win8/RT and has to keep the Kinect skeletal and voice databases in memory.
So Durango is using 2x as much (with an additional 1GB reserved for future expansion).
The OS is not that bloated then really, seeing as it runs Win8/RT and has to keep the Kinect skeletal and voice databases in memory.
umm, how did kinect work on 360 then? You know, that console with a total of 512MB RAM? 32MB reserved?
Sure Kinect 2.0 is said to be better, but the changes are clearly minor. Nothing to suddenly require up to 4X the total RAM of the 360.
At some point I think MS needs to worry about keeping their specs "close enough" to the PS4. That's why I still think higher clocks and other upgrades are very possible. The delay to May 21 unveil may be related.
If the deficit is too big, they risk developers leaving them out altogether. If some third parties come to them and say "look, you really need to beef this up, or else, it's going to be really tough to squeeze our ps4/PC games onto this so we might not bother" they wont have any choice in the matter, regardless what MS execs supposedly think.
15% less is a whole lot different than 40% less in that regard. To read the internet, Durango is already more than 40% behind.
umm, how did kinect work on 360 then? You know, that console with a total of 512MB RAM? 32MB reserved?
Sure Kinect 2.0 is said to be better, but the changes are clearly minor. Nothing to suddenly require up to 4X the total RAM of the 360.
At some point I think MS needs to worry about keeping their specs "close enough" to the PS4. That's why I still think higher clocks and other upgrades are very possible. The delay to May 21 unveil may be related.
15% less is a whole lot different than 40% less in that regard. To read the internet, Durango is already more than 40% behind.
Devs have said for a while now that flops aren't important really. And given the display planes I doubt the ROPs difference, whatever it is in actual games, is going to matter. The bandwidth the GPU sees isn't remarkably different either. So I'm not really sure I'd trust the internet on this, since this consensus you talk of is really just ppl comparing numbers on metrics that either aren't all that tangibly related to game visuals or they are in areas with highly diminished returns as is.
No, 3GB is reserved (ie devs only have access to 5GB) , but only 2GB is actually being used by the system at the moment, the remaining 1GB is spare.