Betanumerical
Veteran
Devs have said for a while now that flops aren't important really. And given the display planes I doubt the ROPs difference, whatever it is in actual games, is going to matter. The bandwidth the GPU sees isn't remarkably different either. So I'm not really sure I'd trust the internet on this, since this consensus you talk of is really just ppl comparing numbers on metrics that either aren't all that tangibly related to game visuals or they are in areas with highly diminished returns as is.
The ROP difference I am lead to believe is 100% is it not?, so the PS4 GPU has 2x the fill of the Durango GPU, I do not think that these display planes will make up for anywhere near something like that. Even if they do magically add somewhere near 100% more effiency to the fillrate, the PS4 has something that is nearly identical, the only difference is it has 2 not 3.
Even if we assume that it has 0 display planes, we have already computed that it would only take 1CU to do the entire Durango display functionality at 1080P 60FPs.
What people use the fill for, and if it actually has any large benefit is entirely a different question, although I have a feeling that Sony didn't go with this number for no reason and they must seen a benefit for it.