Xbox One (Durango) Technical hardware investigation

Discussion in 'Console Technology' started by Love_In_Rio, Jan 21, 2013.

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  1. kots

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    So the only difference is that one option adds up on the gaming hardware while the other substracts from it ... am i correct ?

    (with Kinect being a bit more expensive than Move).
     
  2. Shifty Geezer

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    That can be considered as a variable without having to discuss what MS's reasons are in depth. Pages and pages of people saying, "MS are reacting to Sony, no they're not, yes they are, they can't compete on power, yes they can, no they can't, they can compete on price, no they can't, yes they can," doesn't get us anywhere. We can talk about a low BOM for a cheap console, or an overclocking to get more power, without having to talk about the competition and business. Whether MS have a master plan they are sticking to, or are cluelessly chopping and changing hardware design in a frantic panic to compete, we have rumours to track and interpret and insane, unjustified guesses to throw out as options.
     
  3. Cyan

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    That's what I have been trying to say all along. Bonaire could have its foundations on Durango's GPU. It makes a lot of sense if you consider that AMD was very happy with the design, and they just adapted it to the PC world.

    My theory is that they just increased the GPU clock and the number of CUs to match and emulate the extra performance you get on a console -well, still Durango's GPU can potentially enjoy some more bandwidth-, when draw calls aren't as heavy on the processors and you don't have to go through some software/hardware layers.

    This might indicate that the performance of Durango is closer to the 7850 than it is to the 7770, pretty much like the 7790.

    EDIT: This is an extract from the article where it mentions why AMD could be recycling certain technology in their designs, especially if they are very happy with them and work great, it makes sense.

    http://www.extremetech.com/gaming/151367-amd-launches-radeon-7790-meet-the-xbox-720s-gpu

     
    #2383 Cyan, Mar 25, 2013
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  4. Arksine

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    Its more likely that Durango is based on Bonaire rather than the other way around. AMD isn't trying to emulate a console's performance with Bonaire, they are just adding a SKU to fill a price/performance market they currently don't have a product for.
     
  5. Gipsel

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    @Cyan:
    What extremetech wrote doesn't make sense at all.

    AMD has several building blocks: CUs with 1:16 DP rate, CUs with 1:4 DP rate (maybe even 1:2 CUs, but they didn't use them so far), setup/raster+tesselator blocks, command processor + ACEs, ROPs, L2 tiles + memory controller partitions, slow GDDR5 PHY (<5 GBps), fast GDDR5 PHY (6+ GBps), VCE block, PCIe controller + PHY, display engines + output PHYs, DMA controllers, and so on. They also have two versions of the caches, register files, and memory controller, one with ECC support and one without.
    Then they have different iterations of the tech in the CUs, the ACEs, and memory controllers, currently probably (at least) two: the original GCN and the updated GCN1.1 which supports some more instructions (and removes a few), supports the FLAT memory model, more compute queues as well as a unified virtual address space with the host.

    Having all this, one can basically play mix'n match with the blocks. Of course one still needs to connect all of it to a working GPU, for instance one needs to put crossbars with the right amount of ports between the flexible number of CUs and the flexible number of L2 tiles and ROPs, just to name one example. And very likely one has to do a number of adaptions so that everything fits nicely together. That means it's not exactly just a copy & paste action.

    And for Durango (as well as for the PS4) they needed to extend their palette of building blocks a bit and added some custom stuff (on top of leveraging their CPU blocks and north- and southbridge functionality also in use for their own APUs). It makes no sense at all, that the Bonair choice of a certain combination was connected in a causal way to Durango or the other way around. The only connection would be a generally valid reasoning about the balancing of the chip, i.e. what amount of units in which combination makes sense for the variety of expected workloads given a certain die size and power budget to achieve the best possible performance under these constraints. And there is only a limited amount of integer numbers (and even less powers of two) in the range of reasonable small numbers to come up with. To construct some causal connection from this simple fact is just irrational.
     
    #2385 Gipsel, Mar 25, 2013
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  6. DuckThor Evil

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    Well said Gipsel, I hope some of that gets through.
     
  7. silhouette

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    This is not software.. It is not that easy to integrate these stuff together and turn it into a GPU.. You have to think carefully about the layout, timings, interference between modules, power distribution, clock distribution, cooling, etc.. If you can put these things together which satisfy many real-world constraints, you will definitely like to recycle it as much as you can. For this reason, it may not be very fat fetched that Durango and Bonaire are very similar. In fact, it is certainly possible that in order to maximize the yield at launch, MS may decide to give up 2 CUs and lower the clock frequency to 800 Mhz. However, I really wish that it is not the case...

    Btw, I think that both Sony and MS is shooting for a similar priced console. Both have almost exact same CPU (there might be some differences between the two that we do not know), one has 18 CU while the other has 12 CU + 32 Mb EDRAM. One decides to invest in fast but expensive memory + cheap dual camera system, while the other goes with cheap memory but expensive 2.5D camera system.

    I think at the end, it all boils down to the services that these boxes will provide. We know some of the services that Sony is investing (cloud gaming and sharing features) and there may be still some. I am sure MS is also investing some as well. Especially, if they can pull off this natural user interface (NUI) thing flawlessly this time and show some core games that really uses this effectively, they may have a real chance to have a big seller as Nintendo did it with Wii. And, the difference in power between Wii and PS3/360 is way more than what it is between Durango and PS4 (if we assume the leaks are correct).

    We are getting closer each day. We will all know in a couple of months at E3.
     
  8. Shifty Geezer

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    Maybe. MS might well pull a Nintendo and decide specs are immaterial, and just show features and services and content.
     
  9. Gipsel

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    Have you read the middle part? I explicitly said it's not just copy&paste. ;)
    Of course you reuse a lot of stuff, but a lot of them come in rather rigid blocks and can likely be reused as those blocks. For instance, I would be surprised, if the CU building blocks of 3 or 4 CUs didn't already include fairly well optimized clock distribution networks (as you brought this up). Sure, you always can (or have to) do some changes and tuning on the global scale. But that's not the point. As the PS4 SoC and also Durango are completely different chips than Bonaire anyway (they include two CPU modules, northbridge + southbridge, a wider memory interface, Durango also 32MB eSRAM and a different memory interface, the PS4 chip more ROPs), AMD has to do that anyway. That's also not just copy & pasting a Bonaire chip into an SoC. That works neither. One always needs careful planning.
    As said, the only relatively loose connection are generally valid considerations about what amount of which units make sense given a certain memory bandwidth, die size and power consumption budget. Similar requirements result usually in similar solutions. That's all.
    As a comparison look at planes. Most of them look fairly similar if you define that they should be able to carry 200 passengers over 5000 miles with a speed of 550 mph. That doesn't exclude differences one sees on a closer look. ;)

    Dave may correct me if that is wrong.
     
  10. AlphaWolf

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    I'd bet when MS does show their next product it will be a full featured reveal including actual working hardware. They might deflect from specs if they don't favor MS, but I don't think they'll avoid entirely. See the Surface RT reveal.
     
  11. dobwal

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    Or MS has populated dev kits with Bonaire to serve as a transitional part until final kits are ready. And AMD is using the opportunity to place Bonaire into retail since they are manufacturing the parts anyway.
     
  12. SenjutsuSage

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    In many ways, I don't think we've seen what Kinect can be on a console yet. It never had the chance on the Xbox 360. On the new xbox, developers will know that every owner of that console has Kinect. That will change things.

    That said, the Durango GPU doesn't have to be based on Bonaire, and Bonaire doesn't have to be based on Durango's GPU, but one thing is certainly clear. Bonaire is the closest thing that we can appropriately compare the Durango GPU to. Maybe they seem similar by chance or perhaps they truly are related. Either way, I think Microsoft has themselves a nice chip that will probably surprise us over the life of the console.
     
  13. Shifty Geezer

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    I expect a full reveal too with final product, but no-one should be expecting full hardware knowledge. If we get it, we're lucky. Hardware know-how might only come from post-release tear-downs. Those managing to hang on because they think it'll only be a couple more months need to reevaluate their coping strategy, and be ready to face another 6+ months of not knowing. ;)
     
  14. Averagejoe

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    Well at 14CU 1075mhz and more than 800SP it close to the 7850,but Durango has been say to be 1.2TF,which doesn't fall in line with the 7790.

    As well as 12CU 800mhz which i consider a significant drop from 1075mhz,and 768 SP...

    I think in the end it will be the same is not a 7770,but is an heavy under clock 7790 with another few cuts,as well as some improvements.
     
  15. Rangers

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    But Sony told us a lottttt. Sure, MS may not follow, especially since they may be inferior, but still.

    There is a Microsoft event rumored for April 26 similar to the PS4 unveil.
     
  16. warb

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    Either way, I doubt MS would change their planned reveal because PS4 was anounced early.

    We'll know all about it months before it's released.
     
  17. Shifty Geezer

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    Every scrap of info you feed to PR has to be part of your marketing strategy. If releasing spec info doesn't gain you anything, why do it? I see nothing MS can profit from by releasing specs unless they have a more powerful machine than PS4 and trump it. If the specs are inferior, even if the machine is as capable thanks to design efficiencies, Joe Public won't comprehend anything other than bigger numbers. So instead I'd feed hardware info in PR terms. "Unique efficiency gains." "Far greater utilisation." "Dedicated high performance, low latency RAM." "Custom hardware." Just chuck some buzzwords out there and then your loyal, clueless fanbase will take up the PR challenge of trying to convince forum goers that the hardware is magically more capable than they believe it to be based on rumoured (accurate) specs.

    Nintendo is a perfect example. We've had two consoles with pretty clear rumours, yet Nintendo fanboys have snatched at any loose PR term or developer phrase and run with it, to the point of totally unrealistic ideas like a physics processing unit in Wii, or a console with less than half the power draw of PS360 managing to be far more powerful.

    Assuming the rumoured specs are accurate or close to, MS will be far better off withholding technical details. They'll release a few specs that go toe-to-toe with the competition (8 core CPU, next-gen AMD graphics architecture) and couple it with PR speak (custom hardware, highly balanced system) and call it a day. The only people who'll be adversely affected are those with a technical interest. Fanboys will talk crap and live in denial regardless of specs, so it makes no difference to them. ;)

    We just have the rumours, and then a teardown, IMO. I'll be gobsmacked if we get any technical info from any reveal. I don't see any public info broadcast that'd warrant talking about memory engines, processor interface with eSRAM, eSRAM latencies, etc. That's all info for the developers. We can only hope some leak info if we're to know.
     
  18. Cyan

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    That sounds very reasonable, Gispel, from a theoretical point of view. Practical raw numbers say the similarities between both GPUs are more than a coincidence.

    There is another article backing up the theory which says that Durango's GPU is based on the Bonaire, or vice versa.

    http://www.expertreviews.co.uk/graphics-cards/1298821/amd-launches-radeon-hd-7790-architecture-links-it-to-xbox-720-gpu

    The only person who could know something is bkillian, but I think that the console is being made in near total secrecy to the point that he doesn't know what it is inside the console.

    I think he just worked on the audio chip, without knowing exactly which are the other chips the console is going to have.

    I'm not saying that he doesn't know, the possibility is there no matter how little, but I think the different Xbox departments don't know what the others are doing, only their supervisors -the bigwigs- know what the console is going to have inside.

    So bkillian has to go with the flow and he barely flies in the face of rumours.
     
  19. kots

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    Well , sooner or later we'll have side by side videos/images .... :wink:
     
  20. Gipsel

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    What "practical raw numbers"? :roll:
    That's just another article parroting the same stupid stuff. And they are wrong with their "facts" too, btw. They claim Durango is the same combination of 2 prims/clock frontend with a 128bit memory interface as Bonaire. But we all know the memory system of Durango to differ significantly. It's a combination of a 256bit DDR3 interface with an additional eSRAM memory pool. And on top of it Durango also has a CPU cache coherent interconnect through the northbridge to memory. In the light of this I feel quite confident to say that what "expert"reviews writes is simply ridiculous.
     
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