Hehe, that is a pretty big coincidence when laid out like that.
Perhaps it's not so much that the Durango GPU is based off of Bonaire, but that the Bonaire GPU is based off of the Durango GPU. Then it makes a bit more sense, as AMD were looking for a product to fill the space between the 7770 and 7850 2 GB. Basically to fill the space that the 7850 1 GB would be vacating due to memory manufacturer's stopping production of the low density memory chips it was using.
If you then look at the features that were added to Bonaire versus Cape Verde, things start to fall into place. Better support for HSA features. 2x ACEs as well as 2x primitives per clock to ensure it wouldn't be at a disadvantage versus the 7850 1 GB. It may not generally be as fast as the 7850, but it ends up filling that price gap quite well.
Even if you think about it as just a really beefed up (more CU's etc.) than what is going to go into Kabini and Temash (the PC Jaguar based parts), it still indicates this is likely more similar to what is in Durango than something based on Cape Verde.
Now before too many people get excited. It's still not going to improve performance much over Cape Verde for the majority of graphical workloads unless those 2 primitives/clock come into play.
And as always, since people have a tendency to jump on anyone just throwing out idle speculation, this is PURELY SPECULATION.
It may be it is more similar to Bonaire, or it may be more similar to Cape Verde, or it may bear no similarities to either and its entirely custom.
Though that last is very unlikely.
There is one other bit that seems fairly interesting. Dave mentioned in the GPU architecture thread that a 192 bit bus was originally planned for Bonaire but that he championed the 128 bit that it eventually used. I wonder how long ago that was in the development stage. As it seems to imply that bus width is perhaps easier to change than otherwise thought. Then again if this was over a year ago then yeah, it's as hard as thought. But I have to wonder just how long Bonaire was in development.
Regards,
SB