I'd assume those 2 extra CUs are on the 7790 as opposed to the Durango GPU, after reading that post.
Yeah, that could be so. My mistake if that's the case.
Why does it have to be riding in on the cavalry to save the fanboys' day to simply be speculating on these things?
People simply making up stuff a certain way (because they'd like/prefer it to be like that) isn't worthwile. It's just baseless jabbering, and there are better sites on the web for that kind of mindless junk posting.
I think it's unreasonable to expect people not to suspect some surprises after the way Sony surprised everybody at their event by doing the very thing that so many said was impossible.
That's Gambler's Fallacy in a nutshell. Well, the reverse of Gambler's Fallacy really. Still, not valid basis for such an assumption. Also, who actually said what sony did was "impossible"?
Sometimes a cigar is just a cigar, you know? Not every manufacturer pulls rabbits out of their hats
all the time.
And compared to the more recent PS4 information, the information we have on Durango is based on very old information.
Games consoles are planned years in advance (especially true of a seasoned developer like MS), so that doesn't actually mean anything. If plans change it's typically the result of problems, like unsatisfactory manufacturing yields, not to react to competitors' actions. Consoles getting bumps in spec due to competitors is not really the norm.
Original Xbox got a nerf on GPU clock and bump on CPU. Same thing happened with Gamecube. PS3 had GPU and GDDR clocks nerfed. A few times we've seen bumps in RAM, PS4 now of course, 360 as well, but these were not in reaction to any competitors as these consoles were first to be announced for their respective generations. Sega slapped on another CPU in the Saturn and the result was totally half-assed. Changes in existing silicon on the other hand is pretty much unheard of, since it leads to such huge setbacks in schedule. Even just a respin to fix hardware bugs/errata means months of lost time, actually changing the design would mean many more months of validation, new tapeout and all that jazz. At the cost of millions, one might add. MS isn't going to go and add any extra CUs at a late stage to bring their GPU up in performance just to compete with PS4 in paper specs and packaging checkboxes.
we know the gist of the information is likely early 2012 old, no matter how many times vgleaks attempts to deny it. What's more likely to be the case is that they simply got this 2012 information in 2013, hence why they call it 2013 information, which by their criteria, it technically qualifies as being.
If MS's 2012 information isn't 2013 information in 2013, then quite frankly they won't be launching in 2013. Right now MS should be preparing to start up production, soon. If a delay happens with a PC GPU design it doesn't really matter because the vendor will have other GPUs to sell (well, except that time when Geforce 480 was delayed and Nvidia had already EOL'd the 280 months prior). However if a console GPU is delayed, no consoles will get made or sold. That cannot be allowed to happen. Not just MS is at stake, but also developers who will have games lined up. Games that have cost as much as tens of millions to produce. There's also quarterly reports to consider, things of that nature. MS stock would take a beating if an important product launch like durango gets delayed. Executieves' heads could roll.
So they're not going to risk any of that.