McFly said:What do you think? Why is the difference between the screenshots of xbox 360 games so huge?
Are some ingame where others are not?
Is the xbox 360 harder for devs than MS wants to make us believe?
What do you think?
Fredi
That excuse probably doesn't apply to Rare.london-boy said:I think some dev have had more time to work and play around with the devkits than others.
-NakedZ- said:Well, seeing as Rare is owned by MS, they were probably one of the first devs to receive the kits?
cybamerc said:That excuse probably doesn't apply to Rare.london-boy said:I think some dev have had more time to work and play around with the devkits than others.
-NakedZ- said:And as I said before; can E3 come any sooner?
Maybe there's a big gap between the devkit and the actual hardware?
london-boy said:[
I know, and i'm still wondering why on earth MS paid 350M for them...
Qroach said:it's going to be the same with PS3. omse developers can grasp the new hardware features better then others, while some were more prepared for the jump in feature set then others. to be hojnest I think there's going ot be many PS2 only developers struggling to at first to deal with pixel shaders .
Megadrive1988 said:maybe some games were built on R350 / Radeon 9800 Pro
(in the oldest dev kits) while others were developed on the more modern R420 / Radeon X800 XT in more recent kits ?
MS just wanted to give nintendo the finger so they bought up rare no matter what the cost, that's all.london-boy said:and i'm still wondering why on earth MS paid 350M for them...
Guden Oden said:MS just wanted to give nintendo the finger so they bought up rare no matter what the cost, that's all.london-boy said:and i'm still wondering why on earth MS paid 350M for them...