xbox 360 confirmed pricing

no hdd..bah

I thought it was reasonably clear that XBOX360 would not come with a HDD as standard.

  • Detachable and upgradeable 20GB hard drive

OK maybe that is a bit ambiguous. :|
 
Tahir2 said:
I thought it was reasonably clear that XBOX360 would not come with a HDD as standard.

  • Detachable and upgradeable 20GB hard drive

OK maybe that is a bit ambiguous. :|


Uh, yeah it is. Especially when you have interviews saying that it will ship standard on all systems to begin, and it's been made a part of the official specs from E3 on.
 
Tahir2 said:
I thought it was reasonably clear that XBOX360 would not come with a HDD as standard.

  • Detachable and upgradeable 20GB hard drive

OK maybe that is a bit ambiguous. :|

Allard also stated that the HDD can be taken out and brought to a friends house. So MS really pile drived the notion home that a HDD will be in any version of the 360 no matter what (they also never really clued everyone in to a 360 shipped without a HDD until recently). Until his last statement where he stated that there will be a 360 in the near future that will come without a HDD...which finally turned into shipping two versions of the 360 one with a HDD and one without.
 
Just to touch on the whole PS3 $299 launch thing, if you know Sony, you know they are not going to launch at $299.

This is a company that has ALWAYS overpriced their good and relied on the brandname, and consumers perception of "higher quality" to sell the product. Hell the PSPS launched at $250, and you guys are seriously debating a $299 PS3 launch? com on naw!

Honestly, with blu-ray recorder sitting at $2000 right now, I will be shocked if the PS3 with it's dual-laser bluray(more expensive than a regular BR drive) comes in at anything under $450, and would guess $500+ at japanese launch, $450-500 at the US launch.
 
scooby_dooby said:
Just to touch on the whole PS3 $299 launch thing, if you know Sony, you know they are not going to launch at $299.

This is a company that has ALWAYS overpriced their good and relied on the brandname, and consumers perception of "higher quality" to sell the product. Hell the PSPS launched at $250, and you guys are seriously debating a $299 PS3 launch? com on naw!

Honestly, with blu-ray recorder sitting at $2000 right now, I will be shocked if the PS3 with it's dual-laser bluray(more expensive than a regular BR drive) comes in at anything under $450, and would guess $500+ at japanese launch, $450-500 at the US launch.

It is true that a $299 launch is on the low side (not even for Sony, but for any company releasing a platform that their releasing). I just got in the argument because someone called spectulation absurd.

I'm also expecting an over $400 release price for the PS3, probably $499. They (Sony) have really driven home the fact that its "more than a gaming console", however you want to take that statement. All and all it depends on the perception the consumer gets from the PS3..if they really buy in to its high endness. But Sony must realize that a $500 console will be really hard to push since you going into low-end computer territory (price wise) and consumers may equate that and think...."why am I paying $500 for a toy when a computer costs about the same?". That could also be the reason for KK's infamous "Toy" comment.
 
I'm thinking ~$350-450, with 450 surprising me if it actually launches at that.

This article is something to keep in mind as well:
http://www.gamespot.com/news/2005/05/24/news_6126410.html

Sony has made every console of theirs seem like it would be more expensive than it actually launches at, so I wouldn't be shocked if it came out very competetive. Even though it's a blue-laser they're working with, a ROM drive is a lot less expensive to make than a burner, and that $2000 cost is partly due to the extremely low volumes.

Anyway we'll see what happens. I'm hoping they reveal the price at TGS, but they may wait until that February PS event next year.

My predicament is I have two 360's on pre-order as possible gifts; do I go the low-end or the high-end? I don't want to spend a full 33% more, but I don't want to go with a decidedly weaker console experience either.
 
BlueTsunami said:
It is true that a $299 launch is on the low side (not even for Sony, but for any company releasing a platform that their releasing). I just got in the argument because someone called spectulation absurd.

I'm also expecting an over $400 release price for the PS3, probably $499. They (Sony) have really driven home the fact that its "more than a gaming console", however you want to take that statement. All and all it depends on the perception the consumer gets from the PS3..if they really buy in to its high endness. But Sony must realize that a $500 console will be really hard to push since you going into low-end computer territory (price wise) and consumers may equate that and think...."why am I paying $500 for a toy when a computer costs about the same?". That could also be the reason for KK's infamous "Toy" comment.


yep

$399-$499 is not out of the question considering Blu-Ray and the WiFi included.

I think we've just seen a shift in console gaming pricing schemes. The gaming market has changed and is now actually subject to the laws of inflation. ;)
 
xbdestroya said:
Even though it's a blue-laser they're working with, a ROM drive is a lot less expensive to make than a burner, and that $2000 cost is partly due to the extremely low volumes.

That comment is very true. Alot of people on other boards try to link current Blu-Ray players/burners to how much a drive is going to cost in the PS3. Fortunatley it seems the general (gaming) public is getting a little more informed into the fact that burners are much more inflated (price wise) to a regular player.

But I still have this feeling that a higher than usual release price will come about. Not only because of KK's comments..but mainly because of what there implementing in the PS3 and the general perception around it....or it could just be a marketing ploy...who knows.
 
Tap In said:
I think we've just seen a shift in console gaming pricing schemes. The gaming market has changed and is now actually subject to the laws of inflation. ;)

maybe the conservative nintendo won't shift its pricing scheme..
not everyone is ready to pay the big price, more than every there will be a market for cheaper console.

we'll see if it translates to a PS2 which continues to sell during the PS3 period or a success for a cheaper than the two others nintendo console.
 
Magnum PI said:
maybe the conservative nintendo won't shift its pricing scheme..
not everyone is ready to pay the big price, more than every there will be a market for cheaper console.

we'll see if it translates to a PS2 which continues to sell during the PS3 period or a success for a cheaper than the two others nintendo console.

ahh yes I forgot about the Big N. ;)

you may be right on about that.

That's why you can never count them out, they look like a nobody in all of this mess and they may come in and just snag up an entire untapped market for themselves.
 
Thats why I love Nintendo and the fact that you have Sony and Microsoft duking it out. I can always fall back on Nintendo to give me a fun, inovative and refreshing experience at a low cost. I'll probably be getting all three consoles eventually...two no matter what..and the Revolution is one of the two.
 
Looking only at the initial launch, the $299 system it is indeed somewhat a strange move. It comes off as ms bringing home profits through add-ons later down the line from people who buy the core system, but at the same time catering to the xox live/high definition crowd with the premium package, and hence dividing their users into 2 camps -> less support for the hdd and for xbox live (which is a bit odd considering how much ms is trying to push live).

But it’s probably for reasons further down the line, rather than current profits/losses they’re doing it. They want a system that can be competitively priced against nintendos later offering and whatever price cuts sony might have in the pipeline. Having a harddrive would hamper this if you want to go to a low price range of $99-$149.

Also since ms has promised all games to support 720p they’re almost compelled to have a system with hd cables out of the box. Such cables aren’t expensive to produce, but packaging them in the system means losses in terms of what they could have earned by selling them as accessories. The same could be said for some of the other items such as the ethernet cable and the remote as they’re needed/useful to take advantage of the xbox-pc home media options. Something which ms is also marketing significantly.

Finally, as some have expressed, a single system with a hdd and 1 controller at $349 seems more sensible, but then again one needs to ask, how much was the hdd actually used in the original xbox, and will this change a great deal with the xbox 360 having 2 systems? 3rd parties never really used it (often launching multi-platform) and from what I know it has been used only in a select number of 1st and 2nd party games, and I think this will remain unchanged with the xbox 360. Overall I don’t think the 2 systems split up is without it’s problems/losses, but I think they’re minimal, and I think most of the people comlaining now will see some of the advantages (in terms of selling the xbox 360) once all the current dust has settled.
 
zifnab said:
Looking only at the initial launch, the $299 system it is indeed somewhat a strange move. It comes off as ms bringing home profits through add-ons later down the line from people who buy the core system, but at the same time catering to the xox live/high definition crowd with the premium package, and hence dividing their users into 2 camps -> less support for the hdd and for xbox live (which is a bit odd considering how much ms is trying to push live).

But it’s probably for reasons further down the line, rather than current profits/losses they’re doing it. They want a system that can be competitively priced against nintendos later offering and whatever price cuts sony might have in the pipeline. Having a harddrive would hamper this if you want to go to a low price range of $99-$149.

Also since ms has promised all games to support 720p they’re almost compelled to have a system with hd cables out of the box. Such cables aren’t expensive to produce, but packaging them in the system means losses in terms of what they could have earned by selling them as accessories. The same could be said for some of the other items such as the ethernet cable and the remote as they’re needed/useful to take advantage of the xbox-pc home media options. Something which ms is also marketing significantly.

Finally, as some have expressed, a single system with a hdd and 1 controller at $349 seems more sensible, but then again one needs to ask, how much was the hdd actually used in the original xbox, and will this change a great deal with the xbox 360 having 2 systems? 3rd parties never really used it (often launching multi-platform) and from what I know it has been used only in a select number of 1st and 2nd party games, and I think this will remain unchanged with the xbox 360. Overall I don’t think the 2 systems split up is without it’s problems/losses, but I think they’re minimal, and I think most of the people comlaining now will see some of the advantages (in terms of selling the xbox 360) once all the current dust has settled.


pretty much sums it up right there.

I'll only add that I think the majority of people buying the core system (which will be the minority of X360 owners) will not have component in TV sets for a while. So I agree that it makes sense not to include it for the later up sell but it would have been nice.

Let's not forget the HD cables provide optical audio too for surround sound (I'm assuming since that was true for X1) so even though the Core users may not have component video, they may have surround sound. :eek:
 
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I personally view the $299 "core" version as MS attempt at exploitation. There going to use the parents that buy these consoles (the core version specifically) with the sound mind that there getting a "deal" when in fact there going to get raped when they child starts asking for the accessories. Its no surprise that MS made a move on 3rd party developers (as seen in one of these threads in the console forum).

MS is just pulling their tactic from the PC universe over to the console gaming universe..and I think where all going to suffer for it. Hopefully Sony and Nintendo don't follow suit...but MS may have been the catalyst for this type of business.
 
jvd said:
To this one and the ones above it . Sony is promising the true hd console . With bluray and 1080p games . If games come out in 480p it is no longer a true hd console .

Sure it is. As long as at least 2 1080p games come out, Sony delivered everything they promised.

MS is the only one that promised HD resolutions as standard in every game. Sony made no such claim.

Can it ? At what hit to the cell processing power ? At what bandwidth and ram cost ?

At 0 hit to Cell processing power if there are unused SPE's, which there will almost certainly be, and no more ram or bandwidth than would be required on a PC running the same resolution.

show me a game that doesn't

Go into any store that sells video games, and look at any game on any system. Not one will use even 30% of that bandwidth for the CPU. Not one.

Your the one trying to prove there will be bandwidth enough for the framebuffer .The burden of proof lies with u .

no, the burden of proof lies with your silly claims. You are claiming that PS3 games will require as a minimum 3-4 times more CPU bandwidth than any game ever made on any system.

Explain to me precisely what you think those PS3 game engines will be doing that require more than 3 times the bandwidth of any game ever made.

And then explain how any of these games would be remotely possible to do on the 360, which has less than half the bandwidth for the same job.

The only other alternative is you are claiming that no PS3 game will be on the 360, because it would be impossible to port them without removing over half the game engine processing, which would fundamentally change the game.

with all the amazing things sony is saying cell can do how are u sure of that ?

Because it's not Cell's decision to make, it's the game programmers. Again, try explaining to me what a programmer is going to do with his game engine that requires a minimum of 3 times the bandwidth usage of any game ever made without touching graphics.

The bandwidth avalible in the xdr is not a fixed bandwidth number . It can be the full amount or 0 at anytime . You can not guarantee that any game will have the bandwidth left over on the xdr ram for the framebuffer .

That's as weak of an argument as saying the GDDR-3 bandwidth to the CPU in the 360 is not a fixed amount, and at any time it could be 0, which means your game couldn't run. That statement is eqaully true, and equally as realistic.

you seem good at adding numbers and debating theoreticals when it helps out sony .

Read the thread I linked to. You'll see I was debating that Sony's theoretical numbers were stupid and impossible to achieve in that thread as well.

One of us is blindly and irrationally supporting a single console, and it ain't me.

Once again you can't count on bandwidth for your framebuffer that is being used for another chip. The demands on cell and its bandwidth to xdr ram will change with each game .

And you can't count on the bandwidth being there for the Xbox CPU since it has to draw from the same memory pool as the GPU. The demands on Xenos and GDDR-3 bandwidth will change with every game.

Now, do you honestly think there will be a game that doesn't have any bandwidth for the 360 CPU to use? If not, explain why, and apply your explaination to your own argument about there not being enough XDR bandwidth to go around.

It is not a constant to add in unlike ms's edram . in one game u can have 10gb/s left over in the xdram or you can have 1gb/s left over in thexdram . The xenos allways has the full amount of bandwidht to edram in each game no matter what the x360 cpu needs .

360 bandwidth to the CPU is not a constant, unlike the PS3. In one game you can have 10GB/s left over to GDDr-3, or yyou can have 1GB/s left over. The Cell always has the full amount of bandwidth to XDR in each game, no matter what RSX is doing.

Do you see how your own claims can so easily be turned against you? The difference is, in the PS3's case, your example still leaves a running game with only FSAA lacking, but the exact same example on the 360 leaves a non-working game.

the logic in the edram doesn't do fsaa nor does it do hdr . that is in the main die .

Wrong. Wrong. Wrong.
http://www.beyond3d.com/articles/xenos/index.php?p=02

"The eDRAM module is a separate, daughter chip which contains the elements for reading and writing color, z and stencil and performing all of the alpha blending and z and stencil ops, including the FSAA logic. "


Don't continue to debate with me until you at least learn the basics of the system you are trying to support. You are flat out wrong here, and even a quick glance at a basic spread sheet, preview, or even press release would have told you so.

Secondly your suggesting that you now have 2 chips acessing the framebuffer leading to even more bandwidth demands . Not only that but there is no metric to mesure the cell's ability to perform hdr or fsaa in any of its modes it can very well be to slow to be usable in real time .

First, 2 chips accessing the frame buffer is precisely what the 360 does.
Second, I never said Cell would do HDR.
Third, Cells ability to do FSAA should be unquestionable. The PS2's Emotion Engine can do it, why would you think for one second that Cell couldn't?

So untill you can post data to back up that in games you will be able to use cell to apply post process or during rendering fsaa or hdr with out drasticly limiting the ps3s ability to render I wont even consider this .

I'm not surprised. You clearly don't know what you are talking about, so it comes as no shock that you wouldn't believe Cell can do what the Emotion Engine can do, despite the fact that it's specifically designed to do these type functions.

No they do not because once again your forgeting the edram and its ability to remove the framebuffer overhead . You seem to forget the edram often when talking about bandwidth in regards to the two systems .

No I'm not. You are just being dense.

Explain this to me:

Xenos sends the frame buffer to a seperate memory pool, thus, removing the frame buffer overhead from the GDDR-3.

RSX sends the frame buffer to a seperate memory pool, thus, removing the frame buffer overhead from the GDDR-3.

What is the exact difference you are claiming I am leaving out? And answer without blindly spouting out theoretical numbers that you fail to understand.



Its only a comprimise if you have to trade off equal power for something else . If you can get good 2: 1 compression you can reduce your ram count by half . Thus allowing u to spend more money on actual silicon area and transitors for the gpu which in the end may be many times greater than the original siclicon you devoted to the compression .

And what precisely do you think you will be compressing, and how much actual memory will that save? Clearly you can't compress everything.

Just more theoretical numbers with no understanding to their meaning.
 
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kyleb said:
The $300 version is absolutely pointless to the end user.

Then I guess you think both the PS3 and Revolution will be pointless to the end user as well, since they won't include anything directly relevent to gaming that isn't included in the 360 core SKU.
 
BlueTsunami said:
I personally view the $299 "core" version as MS attempt at exploitation. There going to use the parents that buy these consoles (the core version specifically) with the sound mind that there getting a "deal" when in fact there going to get raped when they child starts asking for the accessories. Its no surprise that MS made a move on 3rd party developers (as seen in one of these threads in the console forum).

MS is just pulling their tactic from the PC universe over to the console gaming universe..and I think where all going to suffer for it. Hopefully Sony and Nintendo don't follow suit...but MS may have been the catalyst for this type of business.

MS is doing nothing that Sony and Nintendo haven't done for years. All consoles have come as "barebones" gaming systems and you had to buy accessories to get added functionality with them. This is nothing more than a minor variation of the old deal where you bought a console with a controller and no games, or a bundle with 2 controllers and at least 1 game for $100 more.
 
Not sure if this has been posted already, but read this. It's from the founder of Bethesda Softworks (The guys working on Obvilion)

CS Weaver
Founder
Bethesda Softworks
Also Visiting Scholar at M.I.T

"The idea of selling a $299 'basic' (read crippled) version of the new Xbox may make for minor bragging rights and a little press, but it is akin to buying a Ferrari F430 only to find that while the car is beautiful and has a powerful engine, the model you bought lacks a transmission capable of getting out of first gear. You may be able to rev the deep-throated engine and impress the neighbors, but in truth, you will barely be able to get out of the garage.

"This is one of those silly market concepts dreamed up by a middle-aged, non-gamer who once worked at Proctor and Gamble. To him or her I say, 'Stick to Tide and Pringles.''

"With the original Xbox, I admired Microsoft for having the imagination to incorporate an Ethernet connector. Even though they got the initial timing wrong, it was a leap of faith by a major player who showed the industry they were willing to back a vision. The current play of $299 for a box that is inadequate in order to have bragging rights over Sony is as bad an idea as the RJ45 connector was a good one.

"So, listen up Microsoft - never disrespect your audience. We will understand if you tell us that you cannot match PS3 in price because of the different approach you have taken in order to achieve a better end result. But do NOT confuse the retail chain with a near worthless SKU and try to pull one over on your public for the right to play shell games with price when the PS3 is released next year.

"That is a recipe for more bad word of mouth than any 'under $300' price will ever achieve in the hearts and minds of your customers. It takes fourteen positive impressions to register “awarenessâ€￾ with a consumer. It takes but one negative impression to wipe it out. I figure with your initial leap of faith added to this latest stupid pet trick, you’re just about even…

WOW!!! Talk about pissed.:oops:


"After hearing that the Xbox 360 would come equipped standard with a hard disk, it was decided that we had no choice but to jump on board."

---Hiromichi Tanaka, Producer, FFXI

I wonder how Tanaka feels now.
 
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Powderkeg said:
MS is doing nothing that Sony and Nintendo haven't done for years. All consoles have come as "barebones" gaming systems and you had to buy accessories to get added functionality with them. This is nothing more than a minor variation of the old deal where you bought a console with a controller and no games, or a bundle with 2 controllers and at least 1 game for $100 more.

Yeah..but to have an uber premium version with all the components and one with NOTHING but the system and a wired controller. Mix that with the fact that their having 3rd party companies pay royalties for any peripheral that created for the X360...its just them magnifying what has already been done to a gross degree.

The core version ~is~ pointless.
 
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