WiiGeePeeYou (Hollywood) what IS it ?

Status
Not open for further replies.
The textures look great in that Mario video,you can really notice it on the rock. I sometimes prefer that to games like Doom3 where you get this great next gen lighting but have to sacrifice texture detail in order to get it. At least that's what I'm seeing.
 
So just how hamstrung was the Gamecube with the lack of ram? If Hollywood is just a faster version of it with access to a lot more ram then the ArtX engineers where pretty damn impressive back then.
 
Don't expect it ooh-videogames, I luckily found a source I could trust on broadway and the two times that the info they have has been made public they have to retract simply because info was too obvious. Whatever is in hollywood nintendo really doesn't want out as I've never heard basic numbers from people who could easily spill the beans.
 
:oops: So Iwata's idea of next-gen visuals* include spotty low-colour modes? Where does HDR fit into that? :p

I think this seals the idea that Wii is an overclocked GC, if they're still producing dithered graphics in this day and age. Line up here for burning torches and pitchforks!

*("I don't think the Revolution's [graphics] will be inferior in any fashion to Xbox 360 or PS3. Even if you look at Zelda on GameCube, I don't think that looks inferior to what the competition is touting as 'next generation' visuals.) http://gc.advancedmn.com/article.php?artid=5439
 
:oops: So Iwata's idea of next-gen visuals* include spotty low-colour modes? Where does HDR fit into that? :p

You should try clicking on the picture to magnify it to full size. At least in my browser, any "dithering" only appears when it's been downscaled. Unless you guys are being sarcastic and I totally missed it...
 
You should try clicking on the picture to magnify it to full size. At least in my browser, any "dithering" only appears when it's been downscaled. Unless you guys are being sarcastic and I totally missed it...

Look at the red trail of Mario... It is indeed dithered. I too believe this shouldn't be happening in this day and age...
 
You are of course right that it's no proof (though I didn't say so ;))

Still, more and more signs are pointing that way. And even if they did upgrade the functionality of other units, sticking to low-color modes in this day and age is an abomination.
 
You are of course right that it's no proof (though I didn't say so ;))

Still, more and more signs are pointing that way. And even if they did upgrade the functionality of other units, sticking to low-color modes in this day and age is an abomination.


No that's really not the case. There is zero proof.A dev if they wanted to could make a game look like an N64 game on the 360. What we are seeing are preproduction screenshots of games on the internet, that likely started development on GC. Of course they will look like GC games, yet that say's nothing about the potential of the system.We have no idea how much of the potential the devs are using.They could be rushing to get games out for launch. Remember Eternal Darkness, judging by that game we could have assumed the GC was just an overclocked N64. Remember the first Jak,have you seen those graphics? Now look at the PS2 games.
I've seen alot of games from the 360 that at first glance, at compressed screens on the net look like last gen games. Games like Hitman and Tomb Raider for example. Does that say anything about the potential of the 360,of course not. You need to wait years for the potential of the system to show up.
 
Nobody CARES about dithering or "low-color" (whatever that might be), or anything about what's under the hood. The DS showed that, in case anyone really needed a reminder.

It's just us geeks that even bother trying to get a glimpse of what's going on, I'm way past the point where I got upset at the thought of Wii being a GC on steroids.
 
Nobody CARES about dithering or "low-color" (whatever that might be), or anything about what's under the hood. The DS showed that, in case anyone really needed a reminder.

It's just us geeks that even bother trying to get a glimpse of what's going on, I'm way past the point where I got upset at the thought of Wii being a GC on steroids.

It kinda depends. I don't care about the dithering in the screenshot above, since it's very minor. But I played Luigi's Mansion a couple weeks ago, and the banding was very obvious, since the whole game is based on light effects. So I hope that developers at least have the possibility of using a full 32bit backbuffer, should they need it.
 
Nobody CARES about dithering or "low-color" (whatever that might be), or anything about what's under the hood.
Sure, we do :p
And "low color" is not a technical term of course - it just seemed more evocative in comparison to the other consoles' HDR formats than the technically correct term, which - ironically - is high color!
It's just us geeks that even bother trying to get a glimpse of what's going on, I'm way past the point where I got upset at the thought of Wii being a GC on steroids.
I'm also not upset, never was. It's just slightly disappointing, that's all.
 
about the fire-trails in mario striker:

i'm not sure what that picture indicates is a high-color framebuffer - it can very well be a high-color texture. if that was a multiple-frame video texure devs might just as well try to save some space on it. and no, the wii would not be the only platform to "suffer" from that ; )

overall, i think we're a bit hasty jumping to pixel-level conclusions just from looking at tiny clips of jpeg that can be used as jpeg compression artifacts primers : )
 
Last edited by a moderator:
Status
Not open for further replies.
Back
Top