WiiGeePeeYou (Hollywood) what IS it ?

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Ah, I never noticed those plants. I was comparing the leafy trees and the mushrooms, which look near-identical. Those are much improved. I hope we see more bump mapping in Wii games than we've seen in demos so far. It would be pretty surprising if they left the ability to perform fast dot products out of their GPU this time around.
 
Wouldnt the (this and from others games) kind of lighting presented till now sugest that?, unless you had a lot of filrate to do it cascading it.
 
For what I have read in the new patents the Environment Emboss Bump Mapping seems to be the Bump Mapping classic effect for Wii.
 
Inst that patent a update from 2000-2001? Are you sure that it is for Wii, at the time they didnt even started to work on the remote.
 
thejeek said:
That Wii shot is 1280x960 - does this not mean that it's likely either a target render or running on something other than a Wii, given that we don't expect the Wii to support anything other than SD resolutions?

No, it's what we call a "devshot," which is a promotional screenshot released with much higher levels of resolution, AA, and AF than the final game will have, but otherwise entirely in-game. This has been a pretty common practice for a long time...you can find ultra high res screens for everything from Legend of Zelda: Twilight Princess to God of War.
 
pc999 said:
Are you talking about these ss? I hope not, as I would strongly disagree.

Anyway the worst we heard is XB+ level, so I would expect to games dont look that worst than XB ones, and even many wii games looked way better.

Yes I think they look technically quite nice. Artistically they are bland but that's not what I'm looking at.
 
Those look like the exact same sort of shadow maps we saw in RE4, not realtime soft shadows. Whatever happened to all the self-shadowing we saw in the trailer? I'm quite unimpressed with Red Steel's realtime graphics so far. The final product had better have a little more polish than what we've been seeing.
 
http://gonintendo.com/?p=3372

M: Is Wii [more cap]able in term of shaders programmable than GameCube? How do you exploit these capacities in Red Steel?

DM: Wii is not the console most adapted for the shaders in particular compared to its competitors. But [at the end] final, it allows loader [a load] of the heavy sets of textures which enable us to detail the levels enormously. It is a different manner to use graphic power

So there is some sort of shaders?
I guess this mean TEV unit again (the question is how much upgraded?)?

I cant they just get us a spec/feature list:devilish: :devilish: :devilish: .

To the E3 the gfx arent our priority...

Original one
 
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Why does everyone suck so much at translation? Is it because nobody can write coherent English anymore because they spend more time in school learning about self-esteem than grammar? I'll forgive it if a French guy translated it.
 
fearsomepirate said:
Why does everyone suck so much at translation? Is it because nobody can write coherent English anymore because they spend more time in school learning about self-esteem than grammar? I'll forgive it if a French guy translated it.

I'd imagine it's a google or babelfish auto translation.
 
fearsomepirate said:
Why does everyone suck so much at translation? Is it because nobody can write coherent English anymore because they spend more time in school learning about self-esteem than grammar? I'll forgive it if a French guy translated it.

I could have done a better job but I didnt wanted to alter the text without the original and when I noticed the original I already had post this and didnt want to change it.

There is a better version
M: Is Wii more capable in terms of programmable shaders than GameCube? How do you exploit these capacities in Red Steel?

DM: Wii is not the console most adapted for the shaders in particular compared to its competitors. But at the end, it allows a load of heavy sets of textures which enable us to detail the levels enormously*. It is a different manner to use graphic power.

* Not sure if it is correct

Anyway they could, at least, put it in decent english.

BTW

Medal of Honor: Airborne to Wii

Blizzard go for Wii too (and next gen), I wish they stop giving us those mixed fells of can/cant run next gen games (features/gameplay). (I hope for a new Starcraft)
 
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Im really not trying to start anything.

Just a question: How do you know the "Pangya" (sp?) shots are not from a target render?

Are we asuming or are they absolutly realtime?

Thanks if someone answers.

EDIT:
Thanks for the answer :)
 
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We're assuming they're realtime primarily because we have no reason to believe they're from a target render and they look consistent with what we know about the Wii specs. I suppose there's some possibility that they (like all footage and screenshots that are ever released that aren't specifically announced to be realtime) could be a target render not done on Wii devkits, but I think that probability is small, as Nintendo has an extremely good track record of not letting people assume target footage is realtime (the E3 trailer for Red Steel was explicitly said by Ubisoft to be a target video done on PCs).
 
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FWIW, I certainly wasn't looking to start anything - I just didn't realise that higher resolution screen shots from consoles were a normal part of the design or marketing process
 
I just hope someone tells the Pangeya team that AF is a better way to attain "sharp ground textures" than just not using mipmapping ...
The shimmering in the video was bad enough, but some of these still screens look even more crawly. And that the same issue exists on the PC version somewhat confirms that this is a concious decision.
 
Either that or they don't actually know what AF is. I sometimes wonder if Japanese developers are only conscious of software technology that will run comfortably on the PS2.
 
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