I don't think the PS2 is to blame universally for this issue. Paper Mario 2 doesn't use mipmapping either, and it'd be a stretch to claim the developers would care much about about PS2 system characteristicsfearsomepirate said:Either that or they don't actually know what AF is. I sometimes wonder if Japanese developers are only conscious of software technology that will run comfortably on the PS2.
No, I think what these people are after are just sharp textures. Aliasing OTOH doesn't seem to bother them, or at least not as much as blur, but then they'd better put some AF into their performance budget quick. Makes the eyes hurt otherwise.