WiiGeePeeYou (Hollywood) what IS it ?

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an interesting post on GAF I just read, dunno if it's credible, but sounds reasonable.

http://www.neogaf.com/forum/showthread.php?t=106665

Nightbringer wrote:
With the Flipper Graphics Library we have more FX than Flipper GPU can do in one pass and some of them cannot be done without the help of Gekko, I am sure that Hollywood is "all the Flipper FX+FSAA in one pass" GPU with improvements like more eDRAM memory, better color support and new graphical FX.

In other words, a superset of Gamecube hardware.
 
Very flat and Katamari-esque - certainly not looking demanding compared to current gen. Anyone expecting the CGI renders to be approached in the real game must be bitterly disappointed now, but that's the curse of PR marketting,like the NFL videos versus the game. Prerenders are evil.
 
Shifty Geezer said:
Very flat and Katamari-esque - certainly not looking demanding compared to current gen. Anyone expecting the CGI renders to be approached in the real game must be bitterly disappointed now, but that's the curse of PR marketting,like the NFL videos versus the game. Prerenders are evil.

I guess, nobody expected the graphics to match those of the CGi footage, but GCN+ would have been more than appreciated.
 
In this particular example, the real game is sooooo different from the renders, even the art style makes no attempt to get close to the CGI shading look, to me it's the sort of difference between the painted artwork on a Sinclair Spectrum tape and the in game graphics... :(
 
Shifty Geezer said:
In this particular example, the real game is sooooo different from the renders, even the art style makes no attempt to get close to the CGI shading look, to me it's the sort of difference between the painted artwork on a Sinclair Spectrum tape and the in game graphics... :(

true. but then again you'd expect b3d nettizens to be if not immune then at least somewhat resilient to such marketing techniques : )

ps: btw, if there's anything that bothers me in those screenshots that's the utmost lack of AA.
 
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inefficient said:
Those Elebits shots are bad even by this gen's standards.
Don't you think the game could still be in its alpha stages? It was only rushed out the door in time for E3.
 
Who has ever said that the Elebits presentation at E3 is indicative of what the final product will look like? Also, who ever said that the GPU used at E3 for the Wii was in fact a full-blown version of the GPU that will eventually be used in the Wii?

From what I have gathered, Nintendo mentioned that the Wii used at E3 was NOT the final product nor was it a standard gamecube. As such making bland statements on what the graphical prowness of the Wii will be based on screenshots shown on beta hardware is rather short-sighted. Especially when Nintendo themselves made comments that E3 was not about the graphics but was about the new control method and introducing to the gaming world how they wanted to reimmerse gamers back into games.

I think I am going to reserve any judgements on graphics for the Wii when we finally start to see finalized versions of the games based on known final hardware.
 
Anvil said:
Who has ever said that the Elebits presentation at E3 is indicative of what the final product will look like?
chosen colette said:
mind a link to the pics? also check out the elebits trailer and tell me what ya think http://www.gametrailers.com/player.p...11287&type=wmv
...
the gameplay movies are from the E3 demo right? they even said they removed all the lighting and such from the E3 demo to make it easier on everyone or something to that nature, im not saying thats realtime, but is konami usually one to use CGI?
It's hard to tell from Prerenders whether they're indicative or not. Sometimes you get target renders, like Motorstorm, where the final game is a step down but in the same vein. And sometime, like this, if you're hoping it's a target render like Motorstorm you're in for a shock when the trailer turns out to be nothing like the game.
As such making bland statements on what the graphical prowness of the Wii will be based on screenshots shown on beta hardware is rather short-sighted.
I don't know who you're targetting this comment at. No-one here has made comment about the hardware capabilities based on these screenshots. All that's been said its that they don't represent even the best of current-gen, and they're nothing like what was shown in the trailer to the point of a totally different art style even (flat-shaded elebits versus GI-lit trailer elebits IIRC). No-one's said the game won't improve over time, that it's on final hardware, that it's representative of the glut of Wii games to come, or made any generalizations at all that I can see.
 
Must...look...away...jaggies...stabbing...eyes.

Seriously, the only screen I've seen so far that has FSAA is from Excite Truck. If Wii is going to output fully aliased images at 640x480, then I may just consider sticking with DS (and fleshing out my Cube/64/SNES libraries, and maybe trying to hunt down PS2 and Dreamcast as well) until X360 becomes affordable and durable.
 
fearsomepirate said:
Must...look...away...jaggies...stabbing...eyes.

Seriously, the only screen I've seen so far that has FSAA is from Excite Truck. If Wii is going to output fully aliased images at 640x480, then I may just consider sticking with DS (and fleshing out my Cube/64/SNES libraries, and maybe trying to hunt down PS2 and Dreamcast as well) until X360 becomes affordable and durable.


According to the developers, Red Steel has 4xAA and 8xAF.
 
I've done a little hunting on Google, and I've found that the Pangya shots we've seen from Tecmo use the the courses from the PC version, which was designed for a DX7 GPU. The lighting, shadow maps, geometry, etc is virtually unchanged.

PC: http://www.albatross18.com/media/screenshots/screenshot-05.jpg
Wii: http://wiimedia.ign.com/wii/image/article/713/713897/super-swing-golf-pangya-20060621063852219.jpg

You can see more PC shots here:
http://www.albatross18.com/new/downloads/downloads.asp?id=30

What you'll notice is that the characters in the PC version don't have all the self-shadowing, geometry, or lighting of he Wii version. Hence, I think we can safely say that we shouldn't take Pangya as the final word on what Wii can do.
 
well, i don't see the slightest amount of self-shadowing on those pc shots. all the shading comes from the local illumination model. there're shadows on the ground, though.

ed: fearsome, did you revive this hread accidentally or do you actually have something to tell us? :devilish:
 
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I didn't want to start a new thread for a trivial piece of information. And I mentioned that the PC characters don't have all the self shadowing that the Wii characters do. "Not all" includes "none."
 
Answer: nothing to tell. Jessica disappeared. I haven't talked to her in weeks. Draw whatever conclusions you feel like drawing, because I'm through thinking about this.
 
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