WiiGeePeeYou (Hollywood) what IS it ?

Discussion in 'Console Technology' started by Megadrive1988, May 21, 2006.

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  1. Megadrive1988

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    an interesting post on GAF I just read, dunno if it's credible, but sounds reasonable.

    http://www.neogaf.com/forum/showthread.php?t=106665

    Nightbringer wrote:
     
  2. Shifty Geezer

    Shifty Geezer uber-Troll!
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    Very flat and Katamari-esque - certainly not looking demanding compared to current gen. Anyone expecting the CGI renders to be approached in the real game must be bitterly disappointed now, but that's the curse of PR marketting,like the NFL videos versus the game. Prerenders are evil.
     
  3. StefanS

    StefanS meandering Velosoph
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    I guess, nobody expected the graphics to match those of the CGi footage, but GCN+ would have been more than appreciated.
     
  4. Shifty Geezer

    Shifty Geezer uber-Troll!
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    In this particular example, the real game is sooooo different from the renders, even the art style makes no attempt to get close to the CGI shading look, to me it's the sort of difference between the painted artwork on a Sinclair Spectrum tape and the in game graphics... :(
     
  5. darkblu

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    true. but then again you'd expect b3d nettizens to be if not immune then at least somewhat resilient to such marketing techniques : )

    ps: btw, if there's anything that bothers me in those screenshots that's the utmost lack of AA.
     
    #625 darkblu, Jun 21, 2006
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  6. inefficient

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    Those Elebits shots are bad even by this gen's standards.
     
  7. inefficient

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  8. sfried

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    Don't you think the game could still be in its alpha stages? It was only rushed out the door in time for E3.
     
  9. Anvil

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    Who has ever said that the Elebits presentation at E3 is indicative of what the final product will look like? Also, who ever said that the GPU used at E3 for the Wii was in fact a full-blown version of the GPU that will eventually be used in the Wii?

    From what I have gathered, Nintendo mentioned that the Wii used at E3 was NOT the final product nor was it a standard gamecube. As such making bland statements on what the graphical prowness of the Wii will be based on screenshots shown on beta hardware is rather short-sighted. Especially when Nintendo themselves made comments that E3 was not about the graphics but was about the new control method and introducing to the gaming world how they wanted to reimmerse gamers back into games.

    I think I am going to reserve any judgements on graphics for the Wii when we finally start to see finalized versions of the games based on known final hardware.
     
  10. Shifty Geezer

    Shifty Geezer uber-Troll!
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    It's hard to tell from Prerenders whether they're indicative or not. Sometimes you get target renders, like Motorstorm, where the final game is a step down but in the same vein. And sometime, like this, if you're hoping it's a target render like Motorstorm you're in for a shock when the trailer turns out to be nothing like the game.
    I don't know who you're targetting this comment at. No-one here has made comment about the hardware capabilities based on these screenshots. All that's been said its that they don't represent even the best of current-gen, and they're nothing like what was shown in the trailer to the point of a totally different art style even (flat-shaded elebits versus GI-lit trailer elebits IIRC). No-one's said the game won't improve over time, that it's on final hardware, that it's representative of the glut of Wii games to come, or made any generalizations at all that I can see.
     
  11. fearsomepirate

    fearsomepirate Dinosaur Hunter
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    Must...look...away...jaggies...stabbing...eyes.

    Seriously, the only screen I've seen so far that has FSAA is from Excite Truck. If Wii is going to output fully aliased images at 640x480, then I may just consider sticking with DS (and fleshing out my Cube/64/SNES libraries, and maybe trying to hunt down PS2 and Dreamcast as well) until X360 becomes affordable and durable.
     
  12. Apoc

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    According to the developers, Red Steel has 4xAA and 8xAF.
     
  13. fearsomepirate

    fearsomepirate Dinosaur Hunter
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  14. fearsomepirate

    fearsomepirate Dinosaur Hunter
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    I've done a little hunting on Google, and I've found that the Pangya shots we've seen from Tecmo use the the courses from the PC version, which was designed for a DX7 GPU. The lighting, shadow maps, geometry, etc is virtually unchanged.

    PC: http://www.albatross18.com/media/screenshots/screenshot-05.jpg
    Wii: http://wiimedia.ign.com/wii/image/article/713/713897/super-swing-golf-pangya-20060621063852219.jpg

    You can see more PC shots here:
    http://www.albatross18.com/new/downloads/downloads.asp?id=30

    What you'll notice is that the characters in the PC version don't have all the self-shadowing, geometry, or lighting of he Wii version. Hence, I think we can safely say that we shouldn't take Pangya as the final word on what Wii can do.
     
  15. darkblu

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    well, i don't see the slightest amount of self-shadowing on those pc shots. all the shading comes from the local illumination model. there're shadows on the ground, though.

    ed: fearsome, did you revive this hread accidentally or do you actually have something to tell us? :twisted:
     
    #635 darkblu, Jul 3, 2006
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  16. fearsomepirate

    fearsomepirate Dinosaur Hunter
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    I didn't want to start a new thread for a trivial piece of information. And I mentioned that the PC characters don't have all the self shadowing that the Wii characters do. "Not all" includes "none."
     
  17. darkblu

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    no no, i meant tell us about that "other" thing. the journalistic piece.
     
  18. pc999

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    Thanks, nice fiding.

    I already had forgoten this, but I second that:lol: .
     
  19. fearsomepirate

    fearsomepirate Dinosaur Hunter
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    Answer: nothing to tell. Jessica disappeared. I haven't talked to her in weeks. Draw whatever conclusions you feel like drawing, because I'm through thinking about this.
     
  20. darkblu

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    rats. ok, back to quiet scepticism mode.
     
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