New screens of Red Steel over at IGN. It's looking more and more like the screens in GI were just hype, aka "bullshots."
ZiFF said:http://ve3d.ign.com/#717847
COD3 360/PS3/Wii.. They all look pretty bad but Wii-version is nowhere near the others.
Huh? They look like framebuffer grabs to me. They've just got a lot of compression artifacts in them. Do you think that someone just found a couple of people in crazy poses with Wiimotes to match them up with the screenshots?Teasy said:Those supposed Wii screenshots (totally unconfirmed AFAIK) are poor scans, vs good quality screen grabs of the other two.
In what way? How can you think they're scans? They're not faded, nor showing any print artefacts that I can see. And they're not bad image either, even if they are scans. It's not like, because it's a scan, it's not showing the grass blades or normal mapping! I expect these are accurate images of the Wii, at least as development currently is. If they were promo shots, they'd be better showing images better than expected. And if they're not promo shots, they're real grabs showing the game in the best possible light in all likelihood, in it's current build.Teasy said:Those Wii shots are unconfirmed AFAIK, also they're poor scans vs good quality screen grabs of the other two so they're not comparable at the moment.
Mmmkay said:Huh? They look like framebuffer grabs to me. They've just got a lot of compression artifacts in them. Do you think that someone just found a couple of people in crazy poses with Wiimotes to match them up with the screenshots?
Those pictures appeared in EGM last month and were labelled as the Wii version.
Shifty Geezer said:In what way? How can you think they're scans? They're not faded, nor showing any print artefacts that I can see. And they're not bad image either, even if they are scans. It's not like, because it's a scan, it's not showing the grass blades or normal mapping! I expect these are accurate images of the Wii, at least as development currently is. If they were promo shots, they'd be better showing images better than expected. And if they're not promo shots, they're real grabs showing the game in the best possible light in all likelihood, in it's current build..
ZiFF said:Scans? I doubt it.
It is no coincidence that these are the same pictures as from EGM. Typically publications will tie up exclusivity over unveiling games and the publicity materials will be embargoed for all other outlets. Once the embargo expires, those same screenshots can then be released by the other news outlets.Teasy said:Yes these are the pictures that apeared in EGM a litttle while ago, scans from EGM.... I haven't heard any confirmation that they are actually from the Wii version nor have I read or heard any text from the EGM article. Which is why I say they're inconfirmed to me at the moment.
World War Wii
In addition to all the other versions of the game, Treyarch is also working on a rendition of CoD3 for Nintendo's next console. While the Wii game, seen in screens above, won't look as snazzy graphically as it does on the more powerful Xbox 360 and PS3, Treyarch is taking advantage of the Wii's special motion-sensing capabilities: Aiming and shooting will be done with the Wii remote. "Typically the reticule in CoD games is centered on the screen," says Producer Sam Nouriani. "With the [Wii] game, because of its accelerometers and a position-tracking device in the actual remote, we've freed the player up. We're going to be spending quite a bit of time in the coming months tweaking that until we get it just right."
The people holding the Wiimotes were not part of the EGM article.Teasy said:Thanks for the text, so that confirms they are screens from the (pre) E3 version. Still don't see any reason to believe they are anything but good quality scans from EGM though.
Slightly fuzzy, but I can make out individual pixels. Regards the topic, Wii's GPU and what it can do, the IQ of these images doesn't much matter. Even if the Wii renders darker, you'd just up the brightness on your TV bit. The relevance here, for me at least, is the level of detail and types of shaders. Scans or screengrabs, this information won't be affected by the source.Teasy said:Scans don't always have print artifacts, the image is blurred and overly dark AFAICS.
i always liked how MP's effects were't quite obvious. the heat distortion around the arm cannon if you fire shots in rapid succession. the water droplets forming on the visor in rain or around misty waterfalls. water running off the visor when you emerge from a pool. the distortion effect when you fire the charged blast. plus the different visor effects. and while not really a TEV effect, the first time i saw samus' face reflect back at me i did a double take.Teasy said:Well yeah but there's a difference between using the TEV in its most basic sense and really using it to anywhere near its true capability. Obviously PC is talking about digging a little bit deeper then just basic 3D rendering. Having said that I agree that MP does have some nice custom effects, though at the same time its missing some of the more obvious effects.
the 360 and ps3 versions look pretty similar (as expected), and quite a bit like COD2, but the left and center 360 shots look jaggier than the rest, and the left most 360 shot has a black outline around the soldier standing up. the right 360 shot on the righthand side a wall looks like it has a rendeing error (reminds me of z fighting from older quake2 mods that added decals on walls). i'm pretty surprised sometimes when shots with obvious errors get out to the press. sometimes they even make it to box art.ZiFF said:http://ve3d.ign.com/#717847
COD3 360/PS3/Wii.. They all look pretty bad but Wii-version is nowhere near the others.
11-Jul-2006 11:42
I'm aware of the difference, thanks. A 1600x1200 output from a game engine is what GI received, and that is a devshot. I wouldn't necessarily jump the gun on the bullshotting, since the E3 game footage featured said lighting effects which are now mysteriously absent. Perhaps it was the casino setting which exaggerated the effect?fearsomepirate said:A few things:
A devshot is an ingame shot blown up to ridiculous resolutions with more AA and AF than a quad SLI rig could handle if it were overclocked into the terahertz region. While unreasonably smooth, they still give you an idea of what the game looks like.
A bullshot is a shot publicized as representative of the game, yet with graphical effects and art assets that mysteriously disappear. In the case of Red Steel, all the cool lighting and self-shadowing we saw in GI is just plain gone, and the models look worse as well.
see colon said:i always liked how MP's effects were't quite obvious. the heat distortion around the arm cannon if you fire shots in rapid succession. the water droplets forming on the visor in rain or around misty waterfalls. water running off the visor when you emerge from a pool. the distortion effect when you fire the charged blast. plus the different visor effects. and while not really a TEV effect, the first time i saw samus' face reflect back at me i did a double take.
what massive TEV effects did RL have? the targeting computer, some bump maps and some heat distortion? RL was much more geometry driven in my eyes. i think MP had a better variety of effects overall, and the sequals to each game showed that both developers have a pretty good understanding of the abilities of the GC. i just don't see why one game/developer in this case would be more appropriate to compare the hardware capabilities of the 2 hardware setups, excluding the fact that factor5 isn't working on a new star wars game or wii title while reto is working on a mew metroid title for wii.
Shifty Geezer said:Slightly fuzzy, but I can make out individual pixels. Regards the topic, Wii's GPU and what it can do, the IQ of these images doesn't much matter. Even if the Wii renders darker, you'd just up the brightness on your TV bit. The relevance here, for me at least, is the level of detail and types of shaders. Scans or screengrabs, this information won't be affected by the source.
Shifty Geezer said:But if discussing the state of Wii now, isn't this and other Wii showings the only information we can refer to?