WiiGeePeeYou (Hollywood) what IS it ?

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fearsomepirate said:
New screens of Red Steel over at IGN. It's looking more and more like the screens in GI were just hype, aka "bullshots."
The GI screens were 1600x1200 devshots.
 
ZiFF said:
http://ve3d.ign.com/#717847

COD3 360/PS3/Wii.. They all look pretty bad but Wii-version is nowhere near the others.

Those Wii shots are unconfirmed AFAIK, also they're poor scans vs good quality screen grabs of the other two so they're not comparable at the moment. We're bound to get real screen grabs of the Wii version soon though.
 
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Teasy said:
Those supposed Wii screenshots (totally unconfirmed AFAIK) are poor scans, vs good quality screen grabs of the other two.
Huh? They look like framebuffer grabs to me. They've just got a lot of compression artifacts in them. Do you think that someone just found a couple of people in crazy poses with Wiimotes to match them up with the screenshots?

Those pictures appeared in EGM last month and were labelled as the Wii version.
 
One of the most surprising things that Wii has and GCN not is an incredible image quality that is clear and crystaline.
 
Teasy said:
Those Wii shots are unconfirmed AFAIK, also they're poor scans vs good quality screen grabs of the other two so they're not comparable at the moment.
In what way? How can you think they're scans? They're not faded, nor showing any print artefacts that I can see. And they're not bad image either, even if they are scans. It's not like, because it's a scan, it's not showing the grass blades or normal mapping! I expect these are accurate images of the Wii, at least as development currently is. If they were promo shots, they'd be better showing images better than expected. And if they're not promo shots, they're real grabs showing the game in the best possible light in all likelihood, in it's current build.

Graphically this game looks in that 'current gen+' ball-park, but is only game in many.
 
Mmmkay said:
Huh? They look like framebuffer grabs to me. They've just got a lot of compression artifacts in them. Do you think that someone just found a couple of people in crazy poses with Wiimotes to match them up with the screenshots?

Those pictures appeared in EGM last month and were labelled as the Wii version.

Yes these are the pictures that apeared in EGM a litttle while ago, scans from EGM. The only reason I say they're unconfirmed to me at the moment is because I didn't actually see the EGM article myself.

Shifty Geezer said:
In what way? How can you think they're scans? They're not faded, nor showing any print artefacts that I can see. And they're not bad image either, even if they are scans. It's not like, because it's a scan, it's not showing the grass blades or normal mapping! I expect these are accurate images of the Wii, at least as development currently is. If they were promo shots, they'd be better showing images better than expected. And if they're not promo shots, they're real grabs showing the game in the best possible light in all likelihood, in it's current build..

Scans don't always have print artifacts, the image is blurred and overly dark AFAICS. Also were does this image come from? Is it coincidence that it is exactly the same image that we saw in early scans a few weeks ago from EGM (right down to the guys posing with the Wii controller). The shots could very well be of the current build of COD3 for Wii, but IMO they are just higher quality scans of the EGM pics until I see evidence to the contrary. If they were framebuffer grabs then I'd say they have some pretty messed up gamma in there new Wii game...
 
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Teasy said:
Yes these are the pictures that apeared in EGM a litttle while ago, scans from EGM.... I haven't heard any confirmation that they are actually from the Wii version nor have I read or heard any text from the EGM article. Which is why I say they're inconfirmed to me at the moment.
It is no coincidence that these are the same pictures as from EGM. Typically publications will tie up exclusivity over unveiling games and the publicity materials will be embargoed for all other outlets. Once the embargo expires, those same screenshots can then be released by the other news outlets.

The text from the EGM article:
World War Wii
In addition to all the other versions of the game, Treyarch is also working on a rendition of CoD3 for Nintendo's next console. While the Wii game, seen in screens above, won't look as snazzy graphically as it does on the more powerful Xbox 360 and PS3, Treyarch is taking advantage of the Wii's special motion-sensing capabilities: Aiming and shooting will be done with the Wii remote. "Typically the reticule in CoD games is centered on the screen," says Producer Sam Nouriani. "With the [Wii] game, because of its accelerometers and a position-tracking device in the actual remote, we've freed the player up. We're going to be spending quite a bit of time in the coming months tweaking that until we get it just right."
 
Thanks for the text, so that confirms they are screens from the (pre) E3 version. Still don't see any reason to believe they are anything but good quality scans from EGM though.
 
Teasy said:
Thanks for the text, so that confirms they are screens from the (pre) E3 version. Still don't see any reason to believe they are anything but good quality scans from EGM though.
The people holding the Wiimotes were not part of the EGM article.
 
Teasy said:
Scans don't always have print artifacts, the image is blurred and overly dark AFAICS.
Slightly fuzzy, but I can make out individual pixels. Regards the topic, Wii's GPU and what it can do, the IQ of these images doesn't much matter. Even if the Wii renders darker, you'd just up the brightness on your TV bit. The relevance here, for me at least, is the level of detail and types of shaders. Scans or screengrabs, this information won't be affected by the source.

Now it could be an early build. It could be a current-gen version of the same game that they've used to represent Wii, same as using VF5 arcade pics for PS3 news. Like most of the time, information isn't absolute. But if discussing the state of Wii now, isn't this and other Wii showings the only information we can refer to? Otherwise, if we're only to have an absolute view of the hardware, we need to wait for the machines to actually release, at which point these Best Guess threads should just be dropped!
 
Teasy said:
Well yeah but there's a difference between using the TEV in its most basic sense and really using it to anywhere near its true capability. Obviously PC is talking about digging a little bit deeper then just basic 3D rendering. Having said that I agree that MP does have some nice custom effects, though at the same time its missing some of the more obvious effects.
i always liked how MP's effects were't quite obvious. the heat distortion around the arm cannon if you fire shots in rapid succession. the water droplets forming on the visor in rain or around misty waterfalls. water running off the visor when you emerge from a pool. the distortion effect when you fire the charged blast. plus the different visor effects. and while not really a TEV effect, the first time i saw samus' face reflect back at me i did a double take.

what massive TEV effects did RL have? the targeting computer, some bump maps and some heat distortion? RL was much more geometry driven in my eyes. i think MP had a better variety of effects overall, and the sequals to each game showed that both developers have a pretty good understanding of the abilities of the GC. i just don't see why one game/developer in this case would be more appropriate to compare the hardware capabilities of the 2 hardware setups, excluding the fact that factor5 isn't working on a new star wars game or wii title while reto is working on a mew metroid title for wii.

ZiFF said:
http://ve3d.ign.com/#717847

COD3 360/PS3/Wii.. They all look pretty bad but Wii-version is nowhere near the others.
11-Jul-2006 11:42
the 360 and ps3 versions look pretty similar (as expected), and quite a bit like COD2, but the left and center 360 shots look jaggier than the rest, and the left most 360 shot has a black outline around the soldier standing up. the right 360 shot on the righthand side a wall looks like it has a rendeing error (reminds me of z fighting from older quake2 mods that added decals on walls). i'm pretty surprised sometimes when shots with obvious errors get out to the press. sometimes they even make it to box art.
 
A few things:

A devshot is an ingame shot blown up to ridiculous resolutions with more AA and AF than a quad SLI rig could handle if it were overclocked into the terahertz region. While unreasonably smooth, they still give you an idea of what the game looks like.

A bullshot is a shot publicized as representative of the game, yet with graphical effects and art assets that mysteriously disappear. In the case of Red Steel, all the cool lighting and self-shadowing we saw in GI is just plain gone, and the models look worse as well.

Rogue Leader also had self-shadowing, specularity, and realtime reflections. Those are pretty "massive."

The smoke in those Wii COD3 screens looks nice, but are we really going to go "a whole 'nother" console generation without seeing bump mapping in more than a handful of titles on a Nintendo console? I am more impressed with DS graphics right now than Wii graphics.
 
fearsomepirate said:
A few things:

A devshot is an ingame shot blown up to ridiculous resolutions with more AA and AF than a quad SLI rig could handle if it were overclocked into the terahertz region. While unreasonably smooth, they still give you an idea of what the game looks like.

A bullshot is a shot publicized as representative of the game, yet with graphical effects and art assets that mysteriously disappear. In the case of Red Steel, all the cool lighting and self-shadowing we saw in GI is just plain gone, and the models look worse as well.
I'm aware of the difference, thanks. A 1600x1200 output from a game engine is what GI received, and that is a devshot. I wouldn't necessarily jump the gun on the bullshotting, since the E3 game footage featured said lighting effects which are now mysteriously absent. Perhaps it was the casino setting which exaggerated the effect?
 
see colon said:
i always liked how MP's effects were't quite obvious. the heat distortion around the arm cannon if you fire shots in rapid succession. the water droplets forming on the visor in rain or around misty waterfalls. water running off the visor when you emerge from a pool. the distortion effect when you fire the charged blast. plus the different visor effects. and while not really a TEV effect, the first time i saw samus' face reflect back at me i did a double take.

By obvious I didn't mean effects that are easily seen, I meant effects that are more widely considered to be "shader effects", the perfect example is pixel shaded water.

what massive TEV effects did RL have? the targeting computer, some bump maps and some heat distortion? RL was much more geometry driven in my eyes. i think MP had a better variety of effects overall, and the sequals to each game showed that both developers have a pretty good understanding of the abilities of the GC. i just don't see why one game/developer in this case would be more appropriate to compare the hardware capabilities of the 2 hardware setups, excluding the fact that factor5 isn't working on a new star wars game or wii title while reto is working on a mew metroid title for wii.

RL isn't really the game too look at, RS is. Though as I said I agree that MP has some nice effects, amazing effects at the time of release. I have similar memories of first playing Metroid Prime and marvelling at the way the air around the gun distorted as I fired, and all the other great effects, at the time I'd never seen anything like them in any game. Plus the snow level in MP was simply the most beautiful level I've ever seen in any game by far, in fact I might go back and have another look on my new Samsung LE32R74BD TV :)
 
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Shifty Geezer said:
Slightly fuzzy, but I can make out individual pixels. Regards the topic, Wii's GPU and what it can do, the IQ of these images doesn't much matter. Even if the Wii renders darker, you'd just up the brightness on your TV bit. The relevance here, for me at least, is the level of detail and types of shaders. Scans or screengrabs, this information won't be affected by the source.

Level of detail and effects can certainly be obscured by the source, how much of that is occuring in that shot is questionable though.

Shifty Geezer said:
But if discussing the state of Wii now, isn't this and other Wii showings the only information we can refer to?

Yeah of course, but it should be judged for what it is, if anyone wants to compare all versions like that site then they should wait for the same kind of clear framebuffer grabs being shown for 360/PS3.
 
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For the last time, they are not scans. You are seriously suggesting that some resourceful person took EGM, scanned in the ~3" width pictures scaled them up to exactly 640x480 (and still managed to produce single pixel width aliasing), then hired some models to pose with Wiimotes which they had to acquire themselves?

Or maybe they're simply the original promotional shots which the majority of high profile Wii titles have been like. They are dark because, looking at the sky, they are either set at dusk or dawn unlike the PS3/360 shots. The are somewhat blurry because they have a lot of compression artifacts.

Honestly, William of Ockham must rolling in his grave!
 
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