WiiGeePeeYou (Hollywood) what IS it ?

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darkblu said:
rats. ok, back to quiet scepticism mode.
Or maybe Nintendo police arrested her and she's spending time in a maximum security Nintendo prison (which is painted to look like the Mushroom Kingdom).
 
well now i can conclude that the ubisoft interview by "Jessica" was pure bull. never existed.
never happened. but thanks for stringing us along for a few weeks.

now as we move on, we'll have to watch for credible leaks. even IGN seems more credible at this point.
 
Yeah, sorry. I generally like to think the best of people, so I'm not willing to come right out say she was pulling a fast one on me, but....:cry:
 
OtakingGX said:
Or maybe Nintendo police arrested her and she's spending time in a maximum security Nintendo prison (which is painted to look like the Mushroom Kingdom).

..and is being forced to play tales of symphonia repeatedly while carrying over the monster guide from the previous round*.


* monsters well familiar to you (i.e. with a high kill count in the guide) give you 1 exp per encounter.
 
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fearsomepirate said:
I've done a little hunting on Google, and I've found that the Pangya shots we've seen from Tecmo use the the courses from the PC version, which was designed for a DX7 GPU. The lighting, shadow maps, geometry, etc is virtually unchanged

I think the geometry, lighting, shadowing and texturing is far superior in the Wii version. I'd go as far as to say that in a lot of shots the two look a generation appart, example:

PC - http://www.albatross18.com/media/screenshots/screenshot-15.jpg
Wii - http://wiimedia.ign.com/wii/image/article/713/713897/super-swing-golf-pangya-20060621063848907.jpg

PC - http://www.albatross18.com/media/screenshots/screenshot-08.jpg
Wii - http://wiimedia.ign.com/wii/image/article/713/713897/super-swing-golf-pangya-20060621063852219.jpg

I'm not suprised that the Wii will include some similar, or even idtentical, courses as the PC version by the way. As long as all of those levels have equally large graphics upgrades its fine with me.
 
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I'm not sure what you're talking about, because the trees and giant mushrooms look identical in the Wii version, although there do seem to be more flowers and other foliage around. Maybe the overall lighting is different, but it's hard to tell from screens lifted from a video whether or not anything's changed other than how the characters are lit (which I agree do look a generation, or maybe 3/4 of one, ahead). In the Wii video, the water is just 2 animated textures sliding back and forth, which is exactly what we see here:

http://www.albatross18.com/media/screenshots/screenshot-04.jpg (PC version)
 
The PC versions' flora is much sparser than Wii's, and it lacks the self shadowing of the Wii version. As for lighting, the PC version seems to consist of a single directional light and ambient, for a very flat look. Wii's version shows much greater depth to the lighting. Wii definitely looks better than the PC versions, which looks very last-gen.
 
Shifty Geezer said:
Wii's version shows much greater depth to the lighting. Wii definitely looks better than the PC versions, which looks very last-gen.

I have to agree, the PC version looks like it could be done on Gamecube, in my opinion. Nothing fancy, standard lighting, standard shadows, really nothing exciting. The Wii version looks a lot better in that regard.
 
I think the diference between PC and Wii is more detailed caracthers (not much more, I would guess 2x more) and beter lighting (ie, soft/self-shaodowings and subtle blom), meybe beter textures too.

I doubt it takes much more power to do the wii version than the PC one.
 
pc999 said:
I think the diference between PC and Wii is more detailed caracthers (not much more, I would guess 2x more) and beter lighting (ie, soft/self-shaodowings and subtle blom), meybe beter textures too.

I doubt it takes much more power to do the wii version than the PC one.

depending on the actual shading techniques used in combination with what the hw can actually do it may take from reasonably- to ridiculously-more power. what can be said from those shots we've seen so far is that the lighting model is way more complex, so even if the assets were identical it can still be a way greater graphical workload.
 
Lighting definately looks better in the Wii version... but the textures... quite lame. PC is more of a mixed bag wrt textures nice looking stuff right along side crap.
 
fearsomepirate said:
I'm not sure what you're talking about, because the trees and giant mushrooms look identical in the Wii version, although there do seem to be more flowers and other foliage around.

They don't look identical to be honest, take a look at the mushroom stawks, edges gallor in the PC version and perfectly smooth in the Wii version. Also as you mentioned the PC version is very sparse compared to the Wii version.

fearsomepirate said:
Maybe the overall lighting is different, but it's hard to tell from screens lifted from a video whether or not anything's changed other than how the characters are lit (which I agree do look a generation, or maybe 3/4 of one, ahead).

If you look at the characters joints and heads in particular its pretty easy to see the difference in model complexity between the two versions:

PC version:

http://www.albatross18.com/media/screenshots/screenshot-03.jpg
http://www.albatross18.com/media/screenshots/screenshot-15.jpg
http://www.albatross18.com/media/screenshots/screenshot-12.jpg
http://www.albatross18.com/media/screenshots/screenshot-02.jpg
http://www.albatross18.com/media/screenshots/screenshot-14.jpg

Wii version:

http://wiimedia.ign.com/wii/image/article/713/713897/super-swing-golf-pangya-20060621063852219.jpg
http://wiimedia.ign.com/wii/image/article/713/713897/super-swing-golf-pangya-20060621063847953.jpg
http://wiimedia.ign.com/wii/image/article/713/713897/super-swing-golf-pangya-20060621063848594.jpg
http://wiimedia.ign.com/wii/image/article/713/713897/super-swing-golf-pangya-20060621063850235.jpg
http://wiimedia.ign.com/wii/image/article/713/713897/super-swing-golf-pangya-20060621063851156.jpg

The models in the PC version have visible edges on pretty much anything that's meant to be round, in the Wii version the edges are extremely few and far between.

The water may be the same, we'll have to see wether that's upgraded in the final version.

I do agree that the biggest improvement between the two versions is the lighting and self shadowing, that's what really makes the Wii version look a generation ahead (which is the same for a lot of next gen games), but the difference in geometry complexity is also very pronounced IMO.
 
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How easy will it be for people to disect and analyse the Wii after getting their hands on the system and telling us the specs and how much power the system has? I see artlcles on the net for all systems but I have wondered how much are those analysis dependant on looking at specs provided by the manufacturer.
I hope the specs of the Wii will be revealed at some point even if by the community,only I fear for their accuracy if it is by the community. I'm sure some popele have a nagative agenda(or just be plain lacking in expertise leading to guesses) against Ninendo and wouldn't mind spreading false info.
 
The mushroom stalks look jagged in the PC shots because of the lack of AA. However, screens lifted from MPEGs rarely have much in the way of jaggies regardless of how much AA was used in the original game. Sometimes lifting screens from video can make things look better than they are. Also, the tree models are unchanged:

Wii : http://wiimedia.ign.com/wii/image/article/713/713897/super-swing-golf-pangya-20060621063852219.jpg
PC:
http://www.albatross18.com/media/screenshots/screenshot-04.jpg

Yes, I agree the models look great. This shot shows just how detailed the Wii models really are:
http://media.wii.ign.com/media/811/811577/img_3597782.html

Oh, and you're right, the mushrooms do self-shadow. So it looks like the overall lighting engine has changed, but I still think the models for those shrooms were lifted straight from the PC:
http://wiimedia.ign.com/wii/image/article/713/713099/super-swing-golf-pangya-20060616052940788.jpg

Looks like the tokens got a significant poly boost, too.
Wii:
http://www.1t1t.com/pangya/jietu/images/23.jpg
PC:
http://wiimedia.ign.com/wii/image/article/713/713099/super-swing-golf-pangya-20060616052953351.jpg

I think 2nd-generation Wii games will surprise us.

More PC shots here:
http://www.1t1t.com/pangya/jietu/jietu.htm
 
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The lighting has changed massively IMO, the PC version looks extremely flat compared to the Wii version. By the way, just FYI in your last comparison you've posted the same link twice.

I found a couple of good comparison pictures at the last link you posted btw, (not trying to prove anything, just thought this was one of the most direct comparisons I'd seen considering the same characters standing in the same stances in):

PC -
07.jpg


Wii -
1.jpg


PC -
18.jpg


Wii -
20.jpg
 
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Here's are the last images I'll post:
http://wiimedia.ign.com/wii/image/article/713/713099/super-swing-golf-pangya-20060616052947694.jpg

Anyway, to sum it up, it looks like we've got massively improved action models (characters, clubs, and tokens), a much more advanced lighting model, but the geometry and texturing of the one level we've seen looks like it was lifted straight from the PC version with maybe a few more scenery objects thrown in.

He's got an all-new head, but I don't think they changed his body or skin much.
http://www.albatross18.com/media/screenshots/screenshot-02.jpg
http://wiimedia.ign.com/wii/image/article/713/713099/super-swing-golf-pangya-20060616052940788.jpg
 
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I think the geometry complexity of foliage ect is also better, just not to anywhere near as large a degree as character models (though as you say the Wii version has much more objects on screen). One thing I did notice from that token pic you posted that I hadn't noticed before was the difference in quality of those plants. Of course they have a higher polygon count then the PC version, but what I really noticed there was the better texturing (look at the leafs in particular) and again self shadowing (everything in the Wii version seems to have excellent self shadowing).
 
See, I think the plants look exactly the same as in the PC version. There are huge polygons everywhere, the leaves in the trees are made of the exact same textures (maybe resolution slightly increased), and the mushrooms like like giant stop signs. I really don't think there's that much of an increase in ground cover, either.
 
fearsomepirate said:
See, I think the plants look exactly the same as in the PC version. There are huge polygons everywhere, the leaves in the trees are made of the exact same textures (maybe resolution slightly increased), and the mushrooms like like giant stop signs. I really don't think there's that much of an increase in ground cover, either.

PC - http://www.albatross18.com/media/screenshots/screenshot-14.jpg

Wii - http://wiimedia.ign.com/wii/image/article/713/713099/super-swing-golf-pangya-20060616052953351.jpg

I see plenty of obvious polygon edges in the PC plants (look at the stems for a start) but where are the obvious polygon edges in the Wii pic? Maybe one of two on one of the plants at the top of the stem where it connects to the leafs, but huge polygons everywhere??

Also look at the leaf texture in the Wii version compared to the PC pic above it, in the PC pic the leafs are very basic, in the Wii pic they are glossy and more detailed. I agree though that the top of the mushroom plants are one of the few objects I can see that don't seem to have any extra polygons added, we'll see in the final version if they are rounded out as well.
 
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