Out of curiosity, why is flash memory only writeable a finite number of times? What about it causes it to break down? Since this is a totally OT question, could someone PM me?
_xxx_ said:EDIT: usually a modern EEPROM can make some 100,000 write cycles. They could as well use (very fast and very expensive) FRAM in place, which can do one billion write cycles, but I think that would cost way too much.
see colon said:16MB of on package ram would be overkill for 480p. i'm doubtfull nintendo would ever put that much memory on the GPU, unless recent rumors of physics accelleration are true, and they are doing physics on the GPU.
Shifty Geezer said:Perhaps they're different to what Comp Sci students like me read? I'd like to see their definitions and how they correlate to the Acronyms. What is Flash if not RAM? Flash ROM? How is ti read only...?
Magnetic core memory. Random access, read-write, and keeps it's contents without power, no?
all i'm saying is that 16MB is excessive given the 480p render target. i mean, that's more than enough memory for 640*480@32bit+6xMSAA. the only way i could see them including 16MB would be if it's being used for something else (IE physics) or they are rendering to multiple displays.darkblu said:actually, what is known by now, both from the recent mosys/nec press releases and older credible info leaks is that:
first, it will be latest gen 1T-SRAM all over the place (both videomem and core), and
second, there will be a significant increase in the core pool (over the GC), but we hardly know anything about the video pool. 16MB is not exactly out of the question (given it's of the 1T-SRAM variety), but may not be a paticularly likely scenario either.
darkblu said:ait will be latest gen 1T-SRAM all over the place (both videomem and core
_xxx_ said:That would be very nice, hope it's true.
c_k_i_t said:Nothing new, but here is a better quality video of Pokemon Wii:
http://www.filb.de/?option=news&aktion=komm&ID=397
This game has some, nice looking self- shadowing on the pokemon trainers and pokemons and some physics [scene with the boxes] and the lighting doesn't look bad either...
see colon said:all i'm saying is that 16MB is excessive given the 480p render target. i mean, that's more than enough memory for 640*480@32bit+6xMSAA. the only way i could see them including 16MB would be if it's being used for something else (IE physics) or they are rendering to multiple displays.
Megadrive1988 said:the PS2's GS and GCN's Flipper could've both used that much embedded memory, even at 480i
pc999 said:Use in what? Not in buffer.
Anyway it is possible from a economical POV up to 12Mgs easly and still reduce costs (1/2) from the HW that already is sold at 99$.