Shock! Horror! A Star-wars game for Wii?! Who'd ever have thought it. SW is such an exclusive franchise it's hard to find it anywhere...
I think there's been a fair few titles on one platform that's not on another. And a Wii Lightsaber game would be obvious, welcome, and by it's nature, exclusive - there'll be lots of Wii exclusives like this for sure.Teasy said:Exclusive Star Wars games aren't quite as easy to come by though Shifty.
Shifty Geezer said:I think there's been a fair few titles on one platform that's not on another. And a Wii Lightsaber game would be obvious, welcome, and by it's nature, exclusive - there'll be lots of Wii exclusives like this for sure.
Ty said:I have horrible visions of the "star wars kid" being reenacted through out the world....
I might be one of them!
At first it sounds like a great idea that I'd be up for, but I also feel a sense of caution on greater reflection. The fact is, how many people are going to have reactions baring on precognition as a true Jedi would have? It's that ability that makes the Lightsabre a formidable weapon, and if a player is supposed to wield it with the same effectiveness, you're calling on skills beyond what most people could acquire with years of martial arts training! To a degree, I think you would need the sabre motion to not be exact 1 for 1 as the user wields it, but to gleen from the user's motions what they are wanting to do. A twist to the left shoud be interpretted as an attempt to block a blast from the left if that's what the user wants, and position the sabre in game accordingly regardless of if the player is out by several degrees in their own motion.Guden Oden said:I'd buy/play a lightsaber game if it was well designed and carried out, and the wiimote is capable enough of tracking actual movement rather than just triggering precanned animations...
chosen_colette said:I see, i still find it interesting that the specs for the PC version of RE4 are as high as they are (256meg GPU for high detail mode, 128meg for minimum, and DX9.0 support for full effects)
Does that mean that RE4 used some effects that the Xbox wasnt capable of? Anyone have some input on this? im just curious about it (i can start a new thread in a relevant area if one can point me to that area)
The fact is, how many people are going to have reactions baring on precognition as a true Jedi would have? It's that ability that makes the Lightsabre a formidable weapon, and if a player is supposed to wield it with the same effectiveness, you're calling on skills beyond what most people could acquire with years of martial arts training! To a degree, I think you would need the sabre motion to not be exact 1 for 1 as the user wields it, but to gleen from the user's motions what they are wanting to do. A twist to the left shoud be interpretted as an attempt to block a blast from the left if that's what the user wants, and position the sabre in game accordingly regardless of if the player is out by several degrees in their own motion.
I dunno, but if your wanting 1:1 user motion:game motion input, they'll need to be able to if the combat situations are similar to real Star Wars situationsFox5 said:Anyhow, did you really think a star wars game would require the user to twirl the controller around to do that in game?
One or two, when your used to it, maybe. But that's from the same direction to. The Jedi are capable of preempting the direction of fire to get the light sabre there in time. If a blaster shot take 1/3rd of a second from shooter to player, and you've one in front on your left, and one to your right firing half a second after the ont to the left, and several enemies around you any of which might fire next, after position the sabre to block the left shot in time, you'll have a fraction of a second to react to the shot on the right and position the sabre in the right place to block it. The only way this would be possible is if you have Jedi precognition or choreographed combat. Workarounds would be non-1:1 motion, where a simple reaction to move the Wiimote right is enough to have the character position the sabre accurately, and leave it to the player to add as much flourish as they feel like (similar to dance mats, where the body dancing has no impact on the game but comes with better play), or scripted events where you know what shots are going to happen when and can choreograph your own motions to get the sabre in the right place in time. That would eventually allow for some groovey Jedi-esque motions, and I could imagine a website where people can upload their own combat movies(btw, star wars lasers move slow, it's not unreasonable that a person could block them)
On paper yeah, but since I haven't tried it myself I have no way of knowing for sure how successful it is of actually accomplishing that goal!fearsomepirate said:What's making anyone think the Wiimote can't track movement? Isn't that the whole point of it?
darkblu said:rotflmao
on a side note, i want my next jrpg to look _exactly_ like that golf game! and i won't take 'no' for an answer!
swaaye said:How about Jedi Bullet Time? That would work as a virtual precognition. It works for bullets, after all lol, in many games.
That's what Raven did in JK2 as a matter of fact, with the speed power.
Fox5 said:Slow bullets, plus a spidey sense indicator to tell you the direction of shots, combined with less than perfect accuracy needed. (Btw, pin point accuracy is accomplished with the IR sensor, which would be pointed straight up when used as a light saber)
Megadrive1988 said:i'm starting to lean back towards Hollywood having 4 pixel pipelines / 4 ROPs, but everything is beefed up significantly. including the XF unit (the T&L unit, now a Vertex Shader) and a significant upgrade to the TEV with more features, combined with a 1.5x to 2x increase in core clocking.