Panajev2001a
Veteran
ERP said:If I said that it's being taken out of context.....
It can do some things that can't be trivially accomplished on NV2A, but most of them can't be usefully exploited, partly because of no vertex shaders to do useful setup and partly because of the limitations on the inputs to the TEV stages.
The TEV is a bit of a one trick pony, it's very good at indirect texturing.
Which would mean that IF Wii's GPU had Vertex Shaders and removed some limitations from the input to the TEV stage (which should not be the equivalent of designing a brand new GPU the size of R300 even) that they could extract quite of extra tricks even from a GCN-turbo if Wii were to be just that.
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