Simple solution for Star Wars Wiightsaber game: Make the block hitboxes a bit larger, and make it grow larger as more Force/experience is aquired, at least up to a limit.
But it should allow the player to focus on other things, at least in the puzzlewise department.
As for rendering, I'm notice that characters have this new type of "gloss mapping" (very similar to the "shineiness" skin of NBALive'06 for XB360), or some sort of illumination. I've noticed other next-gen consoles using the same "skin-shimmer" technique. Can it be the much toughted "light-diffusion" for skin?
But it should allow the player to focus on other things, at least in the puzzlewise department.
As for rendering, I'm notice that characters have this new type of "gloss mapping" (very similar to the "shineiness" skin of NBALive'06 for XB360), or some sort of illumination. I've noticed other next-gen consoles using the same "skin-shimmer" technique. Can it be the much toughted "light-diffusion" for skin?
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