Why does the Source DX8 codepath look so poor?

Discussion in 'Architecture and Products' started by Fodder, Sep 16, 2004.

  1. Unknown Soldier

    Veteran

    Joined:
    Jul 28, 2002
    Messages:
    4,047
    Likes Received:
    1,670
    ROFL Bwhahhahaha .. OMW this made me laugh

    US
     
  2. hoom

    Veteran

    Joined:
    Sep 23, 2003
    Messages:
    3,264
    Likes Received:
    813
    Uhm, its like blatantly obvious that the main difference is that the dx9 renderer has a more complex full screen specular effect on top.
    You get a similar difference in Halo between use20 and use11.
    In the 2 version, you get bump, reflection, specular & optionally torch.
    In the 1.1 version you only get reflection & specular or bump & torch.
    Further, the specular at least is better (ie smoother) in 2 than 1.1.
     
  3. Quitch

    Veteran

    Joined:
    Jun 11, 2003
    Messages:
    1,521
    Likes Received:
    4
    Location:
    UK
    I wonder how many people thought that the one on the left was the DX8 one? After all, most people expect the lower number that side.
     
  4. RejZoR

    Regular

    Joined:
    May 9, 2004
    Messages:
    300
    Likes Received:
    3
    Location:
    Europe\Slovenia\Ljubljana
    DX8 looks much more detailed. The tiles image gives you illusion like each tile is casting its own edge shadow,bumps are also a bit more intensive.
    Second one is like DX7 render compared with DX8 pixel shaded surface.
    DX9 looks like s**t. Even BloodRayne's engine had better stone surface bumps and it was build on top of DX8 technology :p Source "Crap" Engine haha :lol: No,really,BloodRayne engine (really old in these days) impressed me more in some scenes then Source Engine.
     
  5. hstewarth

    Newcomer

    Joined:
    Apr 13, 2004
    Messages:
    99
    Likes Received:
    0
    To me, the DX9 version look a little blurry - maybe done for speed but I think they need to work on the quality of images. Is possibiable because of soem optimizations that they are doing for DX9 cards. Only a guess.

    What would be really interesting is to see differences on latest generation cards like X800 and 6800's.
     
Loading...

Share This Page

  • About Us

    Beyond3D has been around for over a decade and prides itself on being the best place on the web for in-depth, technically-driven discussion and analysis of 3D graphics hardware. If you love pixels and transistors, you've come to the right place!

    Beyond3D is proudly published by GPU Tools Ltd.
Loading...