What does the 3DMark Score Represent?

Bjorn said:
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Ok, well, i agree with you with regards to making a "correct" benchmark. But, as correct as it may be, what will it tell us about performance in future Doom 3 type of games ?

As a "correct" benchmark, it will tell us how future cards compare in handling the same shader related workload. The applicability to future games is that they will also be presenting a shader related workload, and this would be an indicator of the cards capability to handle that part of the task.

How this relates to the actual performance of future games depends on how much in the way of shader processing workload games present....but this in turn is determined differently for each of those games by scaling based on the card you will be using to display it. In terms of relatively universal features such as anisotropic filtering and AA, a benchmark can try and aid a user in determining some scaling concerns right now...trying to do the same for the shaders themselves seems likely to be impossible to perform effectively currently beyond what Futuremark has already done, though HLSL usage could offer this in future, and I think the new mother nature test should have used HLSL already to just maybe achieve some of that now.
 
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