_xxx_ said:geo said:that would move us into three full years since NV was the performance leader on a top card vs top card basis.
:? What?
Which part are you having a problem with?
_xxx_ said:geo said:that would move us into three full years since NV was the performance leader on a top card vs top card basis.
:? What?
'nAo said:It's accurate if we believe to numbers from ATI and MS.Pete said:Hardspell had a comparison table for G70, RSX, and Xenos on one of the 41 pages. Dunno how accurate it is WRT Xenos, though.
geo said:_xxx_ said:geo said:that would move us into three full years since NV was the performance leader on a top card vs top card basis.
:? What?
Which part are you having a problem with?
geo said:Which part are you having a problem with?
JoshMST said:I think he is hinting that the "top card" for NVIDIA is the 6800 Ultra SLI.
Unknown Soldier said:My original question was referring to this.
http://www.hardspell.com/hard/showcont.asp?news_id=14372&pageid=3058
Call Of Duty.
The Normal GTX craps all over the SLI. Shouldn't the SLI have the advantage?
_xxx_ said:I got that, but since when does ATI have the performance crown? It depends on the game/benchmark, sometimes ATI is the winner and sometimes nV. Crowning either as the "winner" is ridiculous.
Unknown Soldier said:So this round of GPU/VPU's is gonna be a disappointment then hey.
Unknown Soldier said:Mordenkainen said:Btw re your original question, assuming these benches are accurate at 1024 D3, with the demo they used, is CPU limited for 6800 SLI, GF7 and GF7 SLI. You can see that at 1600 the difference between the two opens up.
Mordenkainen .. Sorry my bad .. I've linked the incorrect page.
My original question was referring to this.
http://www.hardspell.com/hard/showcont.asp?news_id=14372&pageid=3058
Call Of Duty.
The Normal GTX craps all over the SLI. Shouldn't the SLI have the advantage?
Alstrong said:Well, we should know who wins with SM3.0.
Tim said:Call Of Duty is not one of the games suported by SLI, it will only run on one card even with a SLI setup.
Tim said:Call Of Duty is not one of the games suported by SLI, it will only run on one card even with a SLI setup.
Rys said:Yay for NDA translating to "publish whenever" in Mandarin
_xxx_ said:geo said:Which part are you having a problem with?
"Performance leader". I explained it a couple of posts ago.
That depends..._xxx_ said:Yeah, so it's 16 pipes when we think the old way, right?
ALUs are the core of the shader pipelines. So having separate vertex and fragment shader pipelines implies having separate ALUs.Unknown Soldier said:Pete .. ye .. I actually understand that, my bad for wording it so badly. What I was trying to get at was that they've never before separate the ALU's and said it's 24 Pixel and 8 Vertex(if they have .. then my bad .. I shouldn't really rush through the reviews). I'm not really a engine type of guy since I really don't understand all about ALU's ROP's etc. I'm getting there .. but am slow to capture the info.