nAo said:It shades 24 pixels per clock, but it can't ouput more than 16 shaded pixels per clockUnknown Soldier said:So the GTX still only has 16 pipes? Sorry . .had browsed really quickly passed the diagram.
christoph said:
Unknown Soldier said:Also .. no official 3Dc support?? Or does that fall under the DirectX and S3TC Texture Compression.
alexsok said:Hmm... so considering it is similar to PS3's RSX, how does G70 compare to ATI's Xenon unified vertex/pixel architecture (which they don't intend to use until TBA)? The specs don't impress me that much and the SLI score is just plain confusing
Mordenkainen said:Unknown Soldier said:
You do know that translated page you're linking to features an image of a slightly goofy and bulky guy with the following caption " Heh heh, I came: P " right?
_xxx_ said:geo said:that would move us into three full years since NV was the performance leader on a top card vs top card basis.
:? What?
Mordenkainen said:He means that if the rumoured R520 score proves to be correct this will mean ATi retains the performance crown for the 3rd card generation.
Pete said:Edit: Heh, "anti-denticle."
Unknown Soldier said:Mordenkainen said:Unknown Soldier said:
You do know that translated page you're linking to features an image of a slightly goofy and bulky guy with the following caption " Heh heh, I came: P " right?
Aghh!! No man!! .. Damn Link is too long for Google.
Fixed Thx Captain
christoph said:
Pete said:U S, a quick read of B3D's 6800 and X800 reviews would show you both have separate pixel and vertex shaders, like every other programmable gamer's 3D card before them. Xenos will be the first to use "amalgamated" shaders.
The 6800U preview would also show you that nV has separated ROPs from pixel "pipes," thus 24 "pipes" (6 quads) and 16 ROPs.
Hardspell had a comparison table for G70, RSX, and Xenos on one of the 41 pages. Dunno how accurate it is WRT Xenos, though.alexsok said:Hmm... so considering it is similar to PS3's RSX, how does G70 compare to ATI's Xenon unified vertex/pixel architecture (which they don't intend to use until TBA)? The specs don't impress me that much and the SLI score is just plain confusing
Mordenkainen said:Btw re your original question, assuming these benches are accurate at 1024 D3, with the demo they used, is CPU limited for 6800 SLI, GF7 and GF7 SLI. You can see that at 1600 the difference between the two opens up.
It's accurate if we believe to numbers from ATI and MS.Pete said:Hardspell had a comparison table for G70, RSX, and Xenos on one of the 41 pages. Dunno how accurate it is WRT Xenos, though.
DaveBaumann said:Basing anything on BS rumour numbers is pretty shakey ground in the first place.
Pete said:U S, they've always listed pixel shaders separately from vertex shaders. And the GF6 has split ALUs, though I don't know if the GF7's are now fully functional and separate twins, or if nV has simply add extra functionality to one (nAo said both can now do MAD--see the pic under "How to Fuel the Pipeline" in that link).