Megadrive1988
Veteran
Xmas said:That depends..._xxx_ said:Yeah, so it's 16 pipes when we think the old way, right?
In the "old way", fragment pipelines ("pixel shaders") and ROPs were not separated, so depending on what you consider the main part of the "old pipelines", G70 has either "24 pipes", "16 pipes" or maybe "16 pipes plus 8 half-pipes".
Or you just drop the "old pipes" and say 6 quad fragment pipes and 4 quad ROPs.
ALUs are the core of the shader pipelines. So having separate vertex and fragment shader pipelines implies having separate ALUs.Unknown Soldier said:Pete .. ye .. I actually understand that, my bad for wording it so badly. What I was trying to get at was that they've never before separate the ALU's and said it's 24 Pixel and 8 Vertex(if they have .. then my bad .. I shouldn't really rush through the reviews). I'm not really a engine type of guy since I really don't understand all about ALU's ROP's etc. I'm getting there .. but am slow to capture the info.
so the G70 is therefore not a true 24 pixel pipeline GPU and it cannot get the fillrate of a 24 pixel pipeline GPU since G70 outputs 16 pixels per clock (because it only has 16 ROPS) even though it has 24 pixel shader pipes internally?