zidane1strife
Banned
From what I've heard the next-gen consoles should be able to pump out more polys then you could ever wish for. Thus the question: why are we still seeing rough areas even when using inanimate objects?
kameo, Rumble Rose sequel come to mind, but given this are basically ports(still why did RR sequel switched to 2d crowds?), it may be reasonable.
But those are not all, even some of the very best of next-gen games appear to've such limitations when you get up close.
So what gives? Is it modelling-time constraints? first-gen expertise constraints? tech constraints?
kameo, Rumble Rose sequel come to mind, but given this are basically ports(still why did RR sequel switched to 2d crowds?), it may be reasonable.
But those are not all, even some of the very best of next-gen games appear to've such limitations when you get up close.
So what gives? Is it modelling-time constraints? first-gen expertise constraints? tech constraints?