GhostofWar
Regular
It's somewhat amusing they are gambling on the creation of these games to make a game that does the same to the end user, although maybe with worse odds.
I don’t think it’s absurd. Back in the day good games were just that. You had to pay for all the titles you named.lol.
Blaming GaaS and F2P games as being ‘so good it’s choking out the industry’ is so absurd, I don’t even know where to start. Modern AAA titles are uninspired at best and difficult to run. Back in the day plenty of multiplayer games had longer staying power but we still had good single player AAA narrative style games coming out. Halo 3, MW2 and RDR1 all co-existed. Now you have mostly UE5 slop with bad writing, so why on earth would someone pay $70 to play that when Fortnite or whatever is free and is probably a better use of their time.
Very subjective. AAA's still well; indeed Sony's AAA's are selling their absolute best, no? Spider-Man and Dad of War et al have outsold many of their PS2 titles.Modern AAA titles are uninspired at best and difficult to run.
Evidence? What do you mean by 'longer staying power'? The argument here is that the current online games are loaded up with attractions to keep players in them. In the past, you'd fire up Halo, play Halo because you enjoyed Halo, then stop playing Halo. Nowadays people fire up a game and work on the BP to collect the stuff they have to collect. Unless you can present data showing people played the same or more hours on old MP titles and then on top of that, more hours playing good single player games, your argument seems contrary to what I'm seeing.Back in the day plenty of multiplayer games had longer staying power
You clearly didn’t play Halo lmao. People literally turned the Recon grind into a full time job, alongside all the other armor. Halo Reach had a simpler grind but I still saw people spend hundreds of hours getting the helmet effects.In the past, you'd fire up Halo, play Halo because you enjoyed Halo, then stop playing Halo. Nowadays people fire up a game and work on the BP to collect the stuff they have to collect. Unless you can present data showing people played the same or more hours on old MP titles and then on top of that, more hours playing good single player games, your argument seems contrary to what I'm seeing.
How is completing a battle pass ‘playing on your psyche’ but grinding weapon camps on cod4 wasn’t?I don’t think it’s absurd. Back in the day good games were just that. You had to pay for all the titles you named.
F2P games literally work on attacking the player’s psyche. They are designed to suck all of your attention up. We are in an attention economy now, all of our applications , devices, etc. they’ve figured out the more that you use it, the more money they make. So they bring in a lot of elements now to keep you locked in. We’ve had a great deal of articles come up on that type of topic; here’s one
Exploring the Blend of Casino and Video Game Elements in Popular Titles - Game Wisdom
Explore the fusion of casino and video game elements, examining their impact, popular titles, and the exciting future of this dynamic entertainment landscape.game-wisdom.com
There’s a whole load of articles and videos out there that go into how more and more addictive elements that are brought in to keep players going.
So imo, when players are so used to playing games that have high fomo, and high dopamine, how will the body feel once it gets over starting a new title? Look at the data around how few single player games are finished now. Some of the slides show it. People get started and never finish; they are likely returning to their black hole game.
Like it’s very difficult for games to compete with that. No amount of goty nominations or wins seems to get over that. If you look at the slide data for steam, the most played games are over 8 years old. The least played titles are games under 1 year old. Think about how that annihilated and industry that is largely counting on their launch sales as being the bulk of their sales.
I urge you, imo, read the section on the effect of black hole titles on the gaming industry here. In fact it’s worth while to go through the entire deck. It’s long, take your time going through the content. No reason to respond right away.
PRESENTATION: The State of Video Gaming in 2025 — MatthewBall.co
A 220-page presentation on the past, present and potential future of the video game industry.www.matthewball.co
I can certainly be wrong as to attributing things to black hole titles, but the data presented certainly shows that there is a strong correlation to black holes being the issue.
They are the similar. Except that grinding weapons and dual XP weekends you never lose progression.How is completing a battle pass ‘playing on your psyche’ but grinding weapon camps on cod4 wasn’t?
Perhaps you have an addictive personality or whatever but most people I know playing these games don’t finish the battle pass every season. I know some that do, and they’re the same types to grind for gold camos on older games. Completionists aren’t victims here, they just like completing things.They are the similar. Except that grinding weapons and dual XP weekends you never lose progression.
But completing a battle pass gives you just enough money to pay for the next battle pass for free. This makes players have to put in countless hours to complete their battle passes. If you don’t complete your battle pass in time you have to rebuy it. And then there is the entire fomo element of the pass itself. Anything you miss on it you don’t get.
So if they step away to play another title. They can only do so for so long. There is monetary incentives to comeback to their GaaS and complete their battle pass, when there isn’t one for a single player game. And then if you are desperate to finish you can pay for boosts to get you to the finish line quicker, thus making your investments harder to walk away from.
I only wish someone would finally create a mod that could save your quest/world progress after you once again modded the game too much and it become instant crashfest.There are people playing skyrim every day for 14 years with mods.
No. I don’t have an addiction to gaming, at least I haven’t since leaving WoW, closest following being Destiny.Perhaps you have an addictive personality or whatever but most people I know playing these games don’t finish the battle pass every season. I know some that do, and they’re the same types to grind for gold camos on older games. Completionists aren’t victims here, they just like completing things.
Nothing here is forced, and people like these games.
It can be argued Marvel's Rivals is an outlier as it's an existing, huge IP, so has innate pulling power. If it was the same game but with unknown heroes from a new IP, I don't know where it'd be now.The hero shooter genre is saturated and all of these companies trying to hop in with their own F2P GaaS games are failing because it's just impossible to pull people away from Overwatch or whatever ... Oh wait, Marvel Rivals is taking over. I just don't see it. Fundamentally these games can only succeed if they're good, and they start to shrink when a better game comes along. There's just a fundamental aspect of it being hard to get people to stop playing really good games to play worse ones.
Wow, the game was designed to be fun and replayable? The horror. All games instead should be 5 hour long expositions that you never play again after a week, for the nice price of $70. Throw in some RT to make it impossible to run too, maybe even some UE5!But these particular mechanics are intentional designs to keep players coming back.
You're missing the point and falling back on rhetoric again. This argument says gambling is 'fun, replayable mechanics' and board-games that can be played in two hours and packed away are a bad idea.Wow, the game was designed to be fun and replayable? The horror. All games instead should be 5 hour long expositions that you never play again after a week, for the nice price of $70. Throw in some RT to make it impossible to run too, maybe even some UE5!
5-10 hour expositions often were some of the most legendary and best gaming experiences ever with replayability value based solely on good game design, that allowed for more games to be enjoyed.Wow, the game was designed to be fun and replayable? The horror. All games instead should be 5 hour long expositions that you never play again after a week, for the nice price of $70. Throw in some RT to make it impossible to run too, maybe even some UE5!
Then they should go back to making good 5 hour games instead of dumping UE5 slop on us and wondering why people would rather play Fortnite.5-10 hour expositions often were some of the most legendary and best gaming experiences ever with replayability value based solely on good game design, that allowed for more games to be enjoyed.
Survivor bias. Majority of online games ever created aren't playable any longer.You clearly didn’t play Halo lmao.