Capcom cuts 18 games amidst falling profits
Capcom cuts 18 games amidst falling profits
» Coming soon: Capcom vs. Indifferent Marketplace
News | Friday, April 18, 2003 | Kyle Buchanan [Staff Writer]
As reported by Bloomberg Japan, Capcom’s losses for the 2002 fiscal year were even worse than anticipated: a hit of 19.5 billion yen ($163 million U.S.), surpassing the company’s initial forecast of 12.7 billion yen ($106 million). The profit plunge was attributed in part to the middling sales of three of Capcom’s most anticipated games: Resident Evil 0 for Gamecube, which sold 1.12 million copies against a projected 1.42 million, Devil May Cry 2 for PS2, which sold 1.4 million copies against 1.66 million, and Clock Tower 3 for PS2, which sold 250,000 copies against the forecasted 450,000.
Also contributing to the company’s losses was Capcom’s decision to shelve 18 games, or nearly 20% of its 100 games in development. 5 billion yen ($41 million) was spent on these scuttled projects, which will now never see a profit. None of the game titles had yet been announced.
Capcom vice president Heiji Oshima stated that to offset future losses, the company would revise its evaluation structure to better assess the viability of its games in their initial stages of development. Games that may face a difficult marketplace reception will be immediately cancelled. Oshima also said that Capcom still has enough strength to preclude merger talks with another game company, though he could not predict whether such talks would take place in the future.
It seems CAPCOM is not a force anymore it used to be (in PSX days)....so what is the way out...?
I suugest following.....
1. Dont create too many (new) franchises...focus on selective titles...!
2. RE hasnt done well on GC (expectedly!)..bring it back on PS2 but dont bring out a RE every six months...once in a year is ok...
3. Ideally PN03/Dino Crisis3 should have been first on PS2....
Anything else??
Capcom cuts 18 games amidst falling profits
» Coming soon: Capcom vs. Indifferent Marketplace
News | Friday, April 18, 2003 | Kyle Buchanan [Staff Writer]
As reported by Bloomberg Japan, Capcom’s losses for the 2002 fiscal year were even worse than anticipated: a hit of 19.5 billion yen ($163 million U.S.), surpassing the company’s initial forecast of 12.7 billion yen ($106 million). The profit plunge was attributed in part to the middling sales of three of Capcom’s most anticipated games: Resident Evil 0 for Gamecube, which sold 1.12 million copies against a projected 1.42 million, Devil May Cry 2 for PS2, which sold 1.4 million copies against 1.66 million, and Clock Tower 3 for PS2, which sold 250,000 copies against the forecasted 450,000.
Also contributing to the company’s losses was Capcom’s decision to shelve 18 games, or nearly 20% of its 100 games in development. 5 billion yen ($41 million) was spent on these scuttled projects, which will now never see a profit. None of the game titles had yet been announced.
Capcom vice president Heiji Oshima stated that to offset future losses, the company would revise its evaluation structure to better assess the viability of its games in their initial stages of development. Games that may face a difficult marketplace reception will be immediately cancelled. Oshima also said that Capcom still has enough strength to preclude merger talks with another game company, though he could not predict whether such talks would take place in the future.
It seems CAPCOM is not a force anymore it used to be (in PSX days)....so what is the way out...?
I suugest following.....
1. Dont create too many (new) franchises...focus on selective titles...!
2. RE hasnt done well on GC (expectedly!)..bring it back on PS2 but dont bring out a RE every six months...once in a year is ok...
3. Ideally PN03/Dino Crisis3 should have been first on PS2....
Anything else??