Or nintendo could just keep the gba as its low end handheld, why release something new that is way behind in power when you already have a proven one out?(because you are talking about giving it a lifespan of only 2 or 3 years) This way nintendo could have the rock bottom market, and have gameboy competing against those tiger electronic toys and whatever else kids might buy, with the GCP going head to head with PSP for the big boys.(though that's not something nintendo has every reall done)
crunk
A)verb: "gettin crunk(ed) (up)"
1)the act of getting drunk, high on drugs or both
2) influencing an atmosphere to heighten the enjoyment of a party or gathering2A
3)combination of all the above3A... because people are wasted and excited
B)adjective:
1)containing intoxicated individuals who party up to the standards of the speaker 1B
2)generally exciting or enjoyable gathering because of celebration through mind-altering substances (ie. marijuana, cocaine, alchohol, acid)
3)better than the rest; in refference to a group of individuals, club, or particular party3B
2A"i'm finna take off ma clothes, shoot this bucardi, and get this bitch crunked up"
3A"we're getting crunked in this bitch/ this party is getting crunked"
1B"i know this bitch and tha niggas in it are crunk(ed) (up)"
3B"even yo' moms' crib is mo' crunked than this place"
Which is why Nintendo needs to execute with their next handheld. And there is no better way to pull it off than with a Portable GC, IMO.
Unfortunately, Kyro doesn't have some of CLX's really funky stuff (eg trans sorting and modifier volumes) and, besides, CLX was also the memory controller for the CPU.jvd said:Although i'd love to see a dreamcast with a kyro chipset and a faster sh4 .
I should think the answer is "both".legion said:Was the Model 3 less powerful than the Naomi or just less expensive?
I think you might have been able to network whole display subsystems to create multi-screen units but you could gang together 16 rendering chips (at least, I don't believe that was possible).Naomi I believe was able to scale up to 16 of the video chip.
You are correct.Naomi 2 I believe had the elan chip and it would scale 2 video chips for each elan chip. I believe don't quote me.
That's where Elan comes in. It was (is) a T&L unit that directly drove two CLX rendering chips. Elan also distributed the scene data according to portions of the screen each CLX was assigned to render. I've estimated that even today's DX8/9 chips would be hard pressed to match its lighting calculation performance, but then that's the advantage of a "fixed" pipeline. The disadvantage is that it is, well, a fixed pipeline.Legion said:Simon F would explain much bettter than I would. But Your basicly right. Take the fillrate of the card (lets use the dreamcast for this) 100mhz with 1 pipeline (I'm pretty sure its been awhile) so 100x1 is 100mpixel fillrate. You then find out the overdraw in the scene. Some say anywhere from 5-6 and as low as 2. But lets use 2 . So its now a 100x1x2 = 200mpixels .
5 to 6 times? I can understand the method would optimize the use of fillrate but the card is still limited by computational power.
Teasy said:From a hardware perspective I think its far better to use a chipset designed for portable gaming from the ground up, rather then a modified console chipset. I can't see a GC based handheld coming anywhere near, for instance, a MBX based portable for size, cost and battery life (the visual difference between them would be negligable in the handheld space AFAICS).
see colon said:nintendo has a history of making you buy the same game over and over again.
c:
see colon said:not at the time. the genesis outpaced the snes for many years, and only faultered because sega segmented the market with poor add-ons that they supported poorly. the snes wouldn't have a had the lead it had against the genesis if sega hadn't moved on to bigger and badder things (like the saturn), while nintendo was still pushing the snes to it's limits.
didn't the gameboy come out giftmas 89 while the gg came out giftmas 90? i'm getting old, though, and my memory might be fading.
and sega had colums and dr robotnics big green machine, not to mention superior ports of mortal kombat and the best platformer for a handheld (sonic). it wans't lack of quality software, it was a higher price, shorted battery life, and bulky design that killed the gamegear, along with some poor marketing by sega and some good marketing by nintendo.
see colon said:"Except for the providing the longest running compatible games system ever."
------------------------------------------------------------------------------------
yet they still managed to port erver nes/snes mario game to the gba (so you buy them again), and release classic nes game to buy again for the e-reader. hell, they even re-released links awakening for the original gameboy!
this isn't limited to the gb either. there were 2 versions of punch out for the nes, nintendo re-released the nes mario games on the snes, ect.
c: