see colon said:that's why i said "i". some people would be perfectly fine with an expensive handheld, but i'm not. i have a reasonibly expensive phone, and a rather expensive pda (for it's time, it's getting a bit old now), and i don't really have a problem carrying them around, but then again i'm less likely to wip either of those out when i'm waiting in line somewhere, or in a public area where i could drop, leave or forget it.
Clashman said:By the way, I think it's quite possible that Nintendo could do 2 handhelds, one a GB64 compatible with the older cartridges, as well as a GCP that would compete with the PSP, extend the GCs life, start a new line of optical storage based GameBoys, (because it has to happen sooner or later), and have the ability to migrate down into the mainstream price-range as time went on. That way they could have their cake and eat it too.
Fox5 said:So like game gear and nomad? Those didn't do too well, and companies don't like splitting the market.
when the gamegear and gameboy (the very first one) we out sega was the gib boy on the block. the genesis was the dominant 16bit console for much of the 16bit generation, and is in much the same situation that sony is now. sega was very much so what sony is now.
the market was different back then, though. gaming was a smaller niche market that mainly complemented the toy industry, and now it's a money making powerhouse that rivals hollywood.
as much as i'd like to bet against sony, like i said they are an impressive company and the only one thus far to have a comanding lead 2 consoles generations in a row. they definatly know how to do things right. as a matter of fact i think they did so much right in one generation that they were forgiven for the second. having no real competition for a year didn't hurt either.
form factor must also be taken into account, inclusing screen size. battery life is important to me, as well. a perfect example of this is the nomad. hardware stats are great, backlit screen, huge library of great games, and extra features like tv-out, 2nd player controller port, ect were all great, but the unit is too bulkey and the batery life so poor (plus the fact you have to have a battery pack hanging off the back) that the thing is less a portable gaming system to me and more a portable home system.
Clashman said:By the way, I think it's quite possible that Nintendo could do 2 handhelds, one a GB64 compatible with the older cartridges, as well as a GCP that would compete with the PSP, extend the GCs life, start a new line of optical storage based GameBoys, (because it has to happen sooner or later), and have the ability to migrate down into the mainstream price-range as time went on. That way they could have their cake and eat it too.
Tagrineth said:First rule about capitalist market: Compete with your rivals, not with yourself.
Clashman said:As I mentioned before, it doesn't have to be. In fact, I think the main thing proponents of a GB64 are forgetting that I doubt Nintendo is, is that sooner or later the PSP will be a 99 dollar product. If they don't have anything to combat that from the start, by the time PSP becomes a 99 dollar product it will be too late to launch a GCP. PSP will most likely have reached critical mass by then, and the market will already be theirs. A GCP is really the only chance I see Nintendo having of nipping Sony in the bud, ie stopping them before they take the last market Nintendo has effective control over.
The point of a GCP would not be for Nintendo to compete with itself. It would be to head off a rival before the rival became too large and powerful to be dealt with. A GB64 could simply be there to maintain a presence in the 99 dollar handheld arena before the GCP and PSP migrate down to that pricepoint.