What Handheld Do You Want To See Next Generation?

What kind of handheld console would you be most interested in buying next-generation?

  • Sony PSP at $149-200

    Votes: 0 0.0%
  • GC-Based handheld at $149-200

    Votes: 0 0.0%
  • DC-Based handheld at $99-175????

    Votes: 0 0.0%
  • I'm looking at something similar to the Tapwave Zodiac or GP32 so I can play emulated games

    Votes: 0 0.0%
  • You'll have to pry my Atari Lynx, Virtual Boy, Sega Gamegear, Turbo Express, NeoGeo Pocket, Wondersw

    Votes: 0 0.0%
  • I'm still waiting for my portable 3DO/Jaguar/M2/Saturn

    Votes: 0 0.0%
  • I want an NGage2 (shudders)

    Votes: 0 0.0%
  • I want something else, dammit!!!

    Votes: 0 0.0%
  • Handhelds are for sissies!

    Votes: 0 0.0%

  • Total voters
    159
Naomi I believe was able to scale up to 16 of the video chip.

Jesus...

Naomi 2 I believe had the elan chip and it would scale 2 video chips for each elan chip. I believe don't quote me.

I would love to see a new power vr video card for the pc let alone for a console or portable.

here is what i have found:

HARDWARE DESCRIPTION
The NAOMI 2 (New Arcade Operation Machine Idea) also Japanese for beauty above all else.
CPU : SH-4 128-bit RISC CPU (200 MHz 360 MIPS / 1.4 GFLOPS)
Graphic Engine : 2 x PowerVR 2 (PVR2DC-CLX2) GPU's - (under the fans)
Geometry Processor : Custom Videologic T+L chip "Elan" (100mhz) - (Under Heatsink)
Sound Engine : ARM7 Yamaha AICA 45 MHZ (with internal 32-bit RISC CPU, 64 channel ADPCM)
Main Memory : 32 MByte 100Mhz SDRAM
Graphic Memory : 32 MByte
Model Data Memory : 32MByte
Sound Memory : 8 MByte
Media : ROM Board / GD-Rom
Simultaneous Number of Colors : Approx. 16,770,000 (24bits)
Polygons : 10 Million polys/sec with 6 light sources
Rendering Speed : 2000 Mpixels/sec (unrealistic max, assumes overdraw of 10x which nothing uses)
Additional Features : Bump Mapping, Multiple Fog Modes, 8-bit Alpha Blending (256 levels of transparency), Mip Mapping (polygon-texture auto switch), Tri-Linear Filtering, Super Sampling for Full Scene Anti-Aliasing, Environment Mapping, and Specular Effect.
Compatibility : Fully backwards compatible with all Naomi and GD-Rom games.

Its amazing the Naomi 2 has all that BS and yet it only equals the Chihiro board in power at best.
 
I dunno what you mean by that. It scales very well offers a ton of effects and I believe this came out in 2000 or 2001 . Don't forget this was the lowest version of it and also was very cheap to make.

What are the specs of the other board you mention ?
 
jvd said:
I dunno what you mean by that. It scales very well offers a ton of effects and I believe this came out in 2000 or 2001 . Don't forget this was the lowest version of it and also was very cheap to make.

What are the specs of the other board you mention ?

I've heard the Naomi 2 was actually more expensive then the Triforce and Chihiro boards.

I must concur the performance of the PVR2 chipsets is impressive.

The Chihiro Board:

edit: For some reason the Xchip was market at 200MHZ which wouldn't make much sense.

System : X-Box based configuration.
CPU : Intel Pentium III 733MHz (133MHz FSB)
Graphics : nVidia XChip 233MHz (based on the nVidia GeForce 3)
Sound Hardware :
1. Cirrus Logic CS4630 Stream Processor (20-bit DAC, programmable to handle 3D sound streams, 2D sound (including DLS-compatible MIDI), MP3 acceleration, Sensaura environmental effects, and other functions)
2. Other sounds may be generated by the CPU via software engines.
3. nVidia nForce (Real time Dolby Digital 5.1 encoding)
RAM : 64MB Unified
Media : Sega GD-Rom
Polygons : 125M Polys/sec (Theoretical Maximum)
Rendering Speed : 4.0 G pixel/sec
Features : Programmable vertex and pixel shading, hardware Transform & Lighting engine, Quincunx FSAA, Anisotropic filtering, bump mapping, hardware lighting, particle effects, other standard 3D features).
 
Legion said:
jvd said:
I dunno what you mean by that. It scales very well offers a ton of effects and I believe this came out in 2000 or 2001 . Don't forget this was the lowest version of it and also was very cheap to make.

What are the specs of the other board you mention ?

I've heard the Naomi 2 was actually more expensive then the Triforce and Chihiro boards.

I must concur the performance of the PVR2 chipsets is impressive.

The Chihiro Board:

edit: For some reason the Xchip was market at 200MHZ which wouldn't make much sense.

System : X-Box based configuration.
CPU : Intel Pentium III 733MHz (133MHz FSB)
Graphics : nVidia XChip 233MHz (based on the nVidia GeForce 3)
Sound Hardware :
1. Cirrus Logic CS4630 Stream Processor (20-bit DAC, programmable to handle 3D sound streams, 2D sound (including DLS-compatible MIDI), MP3 acceleration, Sensaura environmental effects, and other functions)
2. Other sounds may be generated by the CPU via software engines.
3. nVidia nForce (Real time Dolby Digital 5.1 encoding)
RAM : 64MB Unified
Media : Sega GD-Rom
Polygons : 125M Polys/sec (Theoretical Maximum)
Rendering Speed : 4.0 G pixel/sec
Features : Programmable vertex and pixel shading, hardware Transform & Lighting engine, Quincunx FSAA, Anisotropic filtering, bump mapping, hardware lighting, particle effects, other standard 3D features).
Don't really see it as that impressive as it came out later , they don't give out normal numbers. What does that 125m polys /sec maximum equal with 6 lights ? What is the true fillrate ?

ALso keep in mind that the powervr chips are deffered rendering so that might not even be the true fillrate of the board.
 
Don't really see it as that impressive as it came out later , they don't give out normal numbers. What does that 125m polys /sec maximum equal with 6 lights ? What is the true fillrate ?

There was an article some one posted within the Console Forum where sega discussed the power similarities (along with their strengths and weaknesses) between the Chihiro and Naomi2.

Its really too bad the system 246 has taken the position as the most supported arcade board. I would love to see exactly what the Naomi 2 can do.

ALso keep in mind that the powervr chips are deffered rendering so that might not even be the true fillrate of the board.

I am not exactly well versed on tile rendering. My understanding is the technique maximizing performance by cutting down on needless and costly over draw. A better explanation would be appreciated.
 
I am not exactly well versed on tile rendering. My understanding is the technique maximizing performance by cutting down on needless and costly over draw. A better explanation would be appreciated

Simon F would explain much bettter than I would. But Your basicly right. Take the fillrate of the card (lets use the dreamcast for this) 100mhz with 1 pipeline (I'm pretty sure its been awhile) so 100x1 is 100mpixel fillrate. You then find out the overdraw in the scene. Some say anywhere from 5-6 and as low as 2. But lets use 2 . So its now a 100x1x2 = 200mpixels .

It is why the kyro with the specs of a tnt 2 ultra often outperformed the geforce 2 and even the ultra version
 
Simon F would explain much bettter than I would. But Your basicly right. Take the fillrate of the card (lets use the dreamcast for this) 100mhz with 1 pipeline (I'm pretty sure its been awhile) so 100x1 is 100mpixel fillrate. You then find out the overdraw in the scene. Some say anywhere from 5-6 and as low as 2. But lets use 2 . So its now a 100x1x2 = 200mpixels .

5 to 6 times? I can understand the method would optimize the use of fillrate but the card is still limited by computational power.

It is why the kyro with the specs of a tnt 2 ultra often outperformed the geforce 2 and even the ultra version

dare i say it, even the PS2? :LOL:. It makes your wonder how different the DC and PS2 really were in terms of power.
 
Legion said:
Simon F would explain much bettter than I would. But Your basicly right. Take the fillrate of the card (lets use the dreamcast for this) 100mhz with 1 pipeline (I'm pretty sure its been awhile) so 100x1 is 100mpixel fillrate. You then find out the overdraw in the scene. Some say anywhere from 5-6 and as low as 2. But lets use 2 . So its now a 100x1x2 = 200mpixels .

5 to 6 times? I can understand the method would optimize the use of fillrate but the card is still limited by computational power.

It is why the kyro with the specs of a tnt 2 ultra often outperformed the geforce 2 and even the ultra version

dare i say it, even the PS2? :LOL:. It makes your wonder how different the DC and PS2 really were in terms of power.

Well look at it this way. THe most commen example is . There is a wall. Infront of the wall there is a monster. So a normal render will draw the whole wall and then the monster. The powervr chip would draw only what you can see of the wall and then the whole monster.

Take it further. There is a wall . A monster in front of it , a bar , a few chairs , a couple more monsters still in plain site . Think of how much extra rendering would be done on other products. Other companys have come up with some ways to help that problem out. But there is nothing like a power vr card to save fillrate .
 
Where's the option for a full MBX (with VGP) based system? That would pretty much be a DC handheld (with a few more features).
 
DaveBaumann said:
Where's the option for a full MBX (with VGP) based system? That would pretty much be a DC handheld (with a few more features).

I voted for the Dreamcast having that in mind.
 
hesitated between the PSP and the DC-based, finally voted for the DC-based handheld as it's well-proven tech with never fully utilised potential. but i have one (big) remark - it's got to be more than a DC functional replica - got to be multifunctional, and the way to that is through openness to development (of the sort of the palm, pc or the ngage*). at least kallistiOS should be able to run on it _and_ there should be a writable media (flash based preferrable). the device may or may not run a pricy commercial os (read wince) - fine with me as long as i'm not stuck with that os.

* under symbian, that is
 
For me it's either the PSP, GCP, or GP32-style handheld. I voted for GCP though, since it would be coming from Nintendo and I feel that they do a great job on handheld software. 'Course, the PSP plays movies and the GP32-style thing plays other software. Honestly it's going to come down to the games, in actuality. I'm pretty much set on getting the GBA2 game-wise, but if the PSP hardware is more advanced and at equal price (or close) with good games I might get that instead.
 
Legion said:
-btw i enjoyed your reference to Michael Moore's misquote of Heston. I hope you found it as funny as i did seeing michael moore trying to get away with completely misrepresenting some one by cutting and pasting his speaches from a span of over 2 years.

For reference, I don't think Moore "misquoted" him in that specific way either. He was certainly an ass and heavily editied the speech beyong all proportion (pulling the "from my cold, dead, hands" part from a Charlotte, N.C. speech a year later) but the "pry" line doesn't appear in his hackjob either. I think the line has basically been adopted by people talking about it, and in a lot of "swag"--posters, bumper stickers, and all that--both by people for and against the NRA, and likely a lot of the press one way or another coming from Heston's Charlotte speech. People were using it just as improperly well before Bowling for Columbine came out; the movie mainly re-popularized the phrase because of the attention. Every side--for and against, press and layman--has used that phrase before. Makes me wonder just what the actual origins are. Simply good soundbytes from commentary on his end cry in Charlotte? An interview conducted some time before or after and spliced with his other words?

I think it was a popular gun-rights slogan long before Heston's speech actually--with him just referring it in his speech. After all, his concluding line doesn't really make sense unless you already KNOW the rest.

<edit>
WTF? I was positive I'd hit "PM" for this one! D'oh... Sorry for the OT again, folks. ^_^;; Just enjoy the info and pass on by...
</edit>
 
Does anyone know abything about the capabilities of the PSP's texenv unit or fragment combiner? Or its' AA capabilities? I've heard disturbingly little about those.

edit: original post answered question already answered. :oops:
 
i voted "other". i'm most likey gonna get the next nintendo handheld. well.. i'm most likely gonna get them all eventualy, i'm a handheld junkie, but i see the nintendo handheld being my "primary" unit.

the big question for me is will the next nintendo handheld maintain backwards compatability with current/past gameboy games. with the sony unit using a high capacity (relativly) media will nintendo also switch to a latger media format, and will this affect backwards compatability in any way.

the dream handheld for me would be fully backwards compatable with previous gameby games (i NEED tetris, and i prefer not to buy it again), have built in support for e-reader, wireless conectivity, and a feature set similar to that of the dc. but hardware specs are honestly less important to me than connectivity and features. for handhelds the point of diminishing returns is met much sooner than for home consoles because of screen size. battery life, size/weight, and fun games are more important to me. if nintendo's next handheld wad every feature i wish for, but is only as powerfull as a ps1/n64 i'd still be onboard for it.

price is also a concern. a handheld system shouldn't be more than $100, no matter how many features it has. if i had a $300 handheld i'd probly never let it leave the house. knowing me i'd leve the thing someplace, drop it and beak it, or get it stolen from me. speaking of dropping things, i can presonaly vouge for the fact that a gbasp can survive a s 7 ft drop, and a flight of stairs. running it over with a truck cracks the screen, though.
c:
 
see colon said:
if i had a $300 handheld i'd probly never let it leave the house. knowing me i'd leve the thing someplace, drop it and beak it, or get it stolen from me.

...yet somehow people haven't stopped buying high-tech cell phones or PDAs, and HD-based MP3 players only get more and more popular... ;)
 
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