What are you playing now? (console edition) [2018-2020]

Discussion in 'Console Gaming' started by Rootax, Jan 9, 2018.

  1. PSman1700

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    Well worth it if you have the time anyway. Do mgs1 too, thought it was the best of them all. Pretty time consuming if you play them all and watch every cutscene or video, but in mgs you have to.

    For mgs4 you need a ps3, maybe its on psnow too, look for it there.
     
  2. Shifty Geezer

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  3. PSman1700

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  4. Karamazov

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    there is a 6 hours free trial of the full Ghost Recon Breakpoint on PSN (and Xbox live/PC too i guess)

    there is the new mode ghost experience which allows to tweak almost every gameplay elements, it's a nice addtion, and i think the game looks absolutly great on PS4 Pro, very good graphics up close. it's up with the best on this console.

     
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  5. Globalisateur

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    Don't bother with MGS4. It's the worst MGS. MGS 1, 2, 3, Peace Walker, Ground zeroes and 5 should keep you busy for long. All those games are great in their own way.
     
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  6. Billy Idol

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    Finished Doom Eternal. Finally a good game. Gameplay improvement is super nice (meat hook is crazy), Marauder is imo one of the coolest FPS enemies ever created.

    Started FF7R...is very cool right now after 3h in, lets see if it has enough to give...
     
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  7. Nesh

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    He needs a closure of the story and MGS4 is one.
    In many aspects MGS4 was splendid. When you return back to those places you visited in the past after all these years it is a magnificent section.
    But I agree the writing is the worst of the series. They should have left some things unexplained or symbolic. It was dragging more than it should. Some set pieces were great of course.
    Trying to explain everything with nanomachines and AI ruined what some of the other games stood for.
    He should definitely play the previous games before he tries that for sure
     
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  8. Devious

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    Got the HD collection installed and MGSV is at 30%. Excited to try them. Unfortunately I don't have a Playstation console so I won't be able to play MGS4. I'll just Youtube it. Thanks for all the information guys. Much appreciated.
     
    #448 Devious, Apr 15, 2020
    Last edited: Apr 15, 2020
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  9. Nesh

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    Youtube videos is like watching someone else having sex instead of having it yourself :(
     
  10. PSman1700

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    Depends on the game, some are atleast 30% all the way to 40 or higher watching. Other bits can be filled with parts sitting out a conversation. It depends on the individual, but if he cant experience it in another way, he can catch up to the story by watching it from youtube. He get to know the missing story bits either way.
     
  11. Nesh

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    There is something magnificent in the gameplay and how it ties with the story though.
    MGS4 may have a huge amount of cut scenes, with a lot of bad writing, and it doesnt feel the same when you exclude the gameplay experience from it....How you progress from one section to the next to reveal the next plot twist is only experienced and is not the same as watching the cut scenes. Some things happen during gameplay and during codec conversations. Some of them optional
     
  12. PSman1700

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    I assumed he was going to watch the gameplay bits aswell. Story wise, he wont be missing anything. Since he doesn't own a playstation, and doesnt have the option to PSnow it (due to whatever reason), its a viable option to fill the MGS4 gap.
     
  13. Nesh

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    Its not the same to watch gameplay with playing :p
     
  14. Karamazov

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    Finished my 6h trial of breakpoint and decided to buy it as gold edition is 30€ instead of 99. And another nice thing is that i can invite two friends to play with through the whole base game for free until june 16.
     
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  15. JoeJ

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    Playing Doom Eternal. Ofc. properly: On PC with a mouse.
    Thanks to you console people, camera adjusts automatically after jumping to a climbable wall, or when doing such a glory kill. It breaks my flow.
    Voice acting sounds like looking a power fantasy anime for kids. Because all console people are under age, it seems.
    Finally i have to learn lots of annoying extra button actions and go through off game menus. You know, skill trees and all this crap. It's because this is the only way for console people they can develop any skill at all, using their... pfff - gamepads.
    So thanks for ruining my beloved Doom franchise, console people! :p Initially i really hated the game.

    But after giving it a chance, i turned my mind. It's fucking good! I love how they adapt music dynamically to gameplay. And after getting used to all those buttons, fights are tense and satisfying.
    Playing the game gives an ecstatic feeling. I have missed this feeling. Sometimes it's even better than Amid Evil, which is oh so great to me.
    Too bad no time left today to play it again... recommended :)
     
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  16. PSman1700

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    @JoeJ You think much about the graphics while playing games like eternal? :p It's no 2004, but i think Doom is still pushing graphics tech rather nicely, even at the higher framerates on lesser-specced hardware.
     
  17. JoeJ

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    Framerate is impressive, and never any hickups with streaming. Very solid, good work.
    But it's not pushing the boundary, like Control does. Levels are designed so never too much details are visible at once, and there is no expensive foliage or detailed stuff.
    I'm more impressed about the game design here than about tech. It has many frustrating aspects for me, but i can't stop playing... the highest art in making games.
    I also like how they kept the hellish science fiction cross over art style and Quake 3 alike level design. Q3 is probably the most iconic and influential game for me, nice to see it still lives somehow.
     
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  18. Karamazov

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    [/QUOTE]
     
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  19. chris1515

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    Skill tree is modern gaming not console gaming. I begins to find it annoying it is everywhere.
     
    #459 chris1515, Apr 16, 2020
    Last edited: Apr 16, 2020
  20. JoeJ

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    Yeah, but maybe modern gaming is result of 'any game on all platforms - because development is so expensive, we need them all'.
    PC gamers suffer more here, because you can play a game designed for gamepad with mouse but not so well the other way around. Still that's an acceptable compromise.

    What's really an issue for me is the grown complexity with controls. Modern games tend to have many special abilities, requiring many buttons and tactics to remember.
    I often don't play for weeks, then i want to continue but realize i have forgotten all those abilities and buttons. I end up frustrated and quit the game, no longer motivated to finish it.
    So this makes the games less accessible, which is bad.

    For me that's frustrating twice, because mostly i think those extra abilities add nothing to the game. Whenever possible, i avoid to use them at all. I often finish games without ever trying secondary weapon modes, combos, etc. Even if those extras are designed well, i perceive them mostly as annoying.
    Doom is a better example here. The game forced me to use glory kills otherwise i would constantly die. Only after being forced, after some time i realize it's a mechanic that adds to the ecstatic feeling. I did not use glory kills with Doom 2016.
    Control is a worse example. Mastering extra abilities is overwhelming and frustrating. I always ended up falling to death when i wanted to decrease altitude from flying, and i still don't grasp how this mechanic is intended to be used.
    Though, i'm probably an extreme case here. I already complained when shooters added weapon reloading :)
     
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