Ooh As Long as You love Me gotta get that one. The rest I obviously have.Lemme guess:
As long as you love me
I want it that way
I need you tonight
Larger than Life
The One
Quit playing games with my heart
Tearing up my heart
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Ooh As Long as You love Me gotta get that one. The rest I obviously have.Lemme guess:
As long as you love me
I want it that way
I need you tonight
Larger than Life
The One
Quit playing games with my heart
Tearing up my heart
Not yet. Going there once I return from workDid you go back to your hut yet? That's where the game really ends.
I agree with those pointsLoved that game. My only two complaints were:
-mostly weak mandatory boss fights. The truly great boss fights (against the Valkyries) were all optional unfortunately.
-not a fan of the rigid gear leveling system. Might as well forget about taking on a bunch of enemies 2 levels higher than yourself. Just feels wrong when the God of War himself cannot take on a bunch of Draugr because they have a 7 on top of their health bars.
I've only ever touched Bloodborne and Dark Souls 3, managed to beat the first and dropped the latter after 4 bosses and never gone back againSekiro
So far I'm rather underwhelmed by it to be honest. From kept all the things that made their previous games hard (hard, erratically hitting enemies, punishing deaths, low vitality) and thrown out all the things that made overcoming said difficulty so fun and rewarding (awesome loot, weapon variety, build variety, loads of approaches to tackle different situations, intriguing level designs with loads of hidden nooks and crannies)
What remains in the end is a fairly basic action game (compared to the likes of DMC, Ninja Gaiden or Bayonetta) that feels unfair more often than not. Imagine a DS game in which the only way to proceed was to parry and riposte all damn day. And just like in DS, one or two botched parries send you back to the latest bonfire. Learning from your mistakes becomes damn near impossible when there's literally no room for error.
Update: starting to get the hang of it. Still, there's a couple too many instances of leftover crap from the Souls engine messing with your shit here. Like a rather unreliable lock-on feature and camera problems. That stuff was part of Dark Souls and Bloodborne as well, but Sekiro's heightened focus on reading enemies correctly at all times exacerbates those issues greatly.
Update: game finally started to open up. Now I have the choice pf plenty of different walls to bash my head against instead of just the one
Update: almost done with it. Final boss and a couple of optional ones are still waiting to be taken down, but other than that I mopped the floor with everything the game has to offer.
Game is a tough one to master and not exactly flawless (the camera is gonna kill you time and time again), but it's incredibly rewarding. Not From Software's best, but a damn good game in its own right. Due to its surgical, single-minded approach to combat gameplay I suspect it's gonna lack in replay value. You cannot really build different Shinobis here. On the other hand I finally got why the game is so damn challenging: it wants you to master its combat system in order to be successful. That wouldn't be entirely neccessary if the game was easier.
Right now I'd rank the From games as follows: Bloodborne = Dark Souls > Dark Souls 3 > Demon's Souls = Sekiro > Dark Souls 2.
Just binge finished it yesterday. I ended up embracing a couple folks whom I thought kinda felt could have used a peaceful death to stop their suffering. One guy I thought was just kinda scum even after helping him with remedies a couple times. ¯\_(ツ)_/¯I liked Vampyr but had the same issue with the combat as you. It's fine, but it wasn't why I was playing the game.
Pretty neat story. I really like the idea of having things change according to your actions. I think they could have done more on there, but I did appreciate a number of the social messages to the player throughout.
Days Gone. I like it. I don't love it. But I'm also not that far into it so things could very well change. I'm already thankful the game isn't stuffed to the gills with activities and collectibles, though. Very refreshing.